Why not make it when the player falls off the ladder, he looses health points. Depending on how high the player is on the ladder would make the health points differences up. If we fell off a ladder, wouldn't we loose some sort of equilibrium for a moment? ---------------- Got a problem with your assistive technology? Let Cutting Edge Solutions fix it! Visit us on the web at http://www.cuttingedgesolutions.biz today! ------------------ E-mail/MSN Messenger: [EMAIL PROTECTED] AIM: wilanddenise1 Skype: wiljames ------------------
-----Original Message----- From: Thomas Ward [mailto:[EMAIL PROTECTED] Sent: Saturday, June 24, 2006 2:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't made it in to the engine proper yet. Brandon Cole wrote: > The only thing I would like to say in response to this is that I do > agree that falling off a ladder shouldn't kill you. Hurt you perhaps, > if you're high enough, but certainly not kill you. One could survive a > 20 foot fall, and that's about how tall these ladders seem to be. As > for the ledge, well, there is a look function. There. I'm done. Just my thoughts. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.