Hi, Brandon.
As a developer I can certainly say RPG games are in the relm of 
possabilities. The biggest task would be developing the RPG game engine 
and then the *.map files of the worlds, and of course the various 
classesand types of adventurers and monsters.
Some may remember just before I took over Monty I was interested in 
developing such a engine. The only hang up was I took on two new games 
which put the RPG off in some other time and place.

 Brandon Cole wrote:
> That's why we need a fully functional RPG. Quite honestly I don't know why 
> that would be difficult, even from a programming standpoint. I don't mean 
> this as a putdown toward BSC. It's not at all. I respect them for their 
> work, and I do wish Castle Quest had seen completion, but I just don't think 
> it'd be that tough. You create several decent maps to form the game world, 
> and go from there creating characters, cutscenes, a battle system, and other 
> features. The world itself wouldn't have to be too expansive, actually. I 
> can tell you from personal RPG experience that some of the best RPG 
> storylines come from revisiting places from earlier in the game to find 
> things amis. Just my three cents.
> ----- Original Message ----- 
> From: "Ryan Strunk" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Saturday, June 24, 2006 11:24 PM
> Subject: Re: [Audyssey] thoughts on monty
>
>
>   
>> Hours, even days? I want a game that's hard enough to take me weeks! If I
>> buy a game, and I can beat it in only a few days, I'm not happy.
>>
>> Ryan
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Yohandy
>> Sent: Saturday, June 24, 2006 10:59 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] thoughts on monty
>>
>> I actually really enjoy this game. That's the hole point, to make it
>> realistic. I bet you won't be jumping off a ladder again, or jumping too 
>> far
>> to the right. *grin*. I really like it as it is. Audio games are just way
>> too easy in my opinion, no insult to developers meant. this is the first
>> audio game I've played that has some realism. it is one of the reasons I
>> will buy it as soon as it's out. it'll certainly take me hours, maybe even
>> days to complete.
>> There is also nothing wrong with pressing space and up to jump up. Seems
>> logical to me.
>> P.S.
>> Are we actually supposed to be able to jump from roof to roof?
>> When the game first starts, I can just keep jumping up into the air, with
>> out using ladders or ropes. pretty funny actually. If I jump way too high,
>> the game freezes completely.
>>
>>
>>
>> ----- Original Message -----
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "gamers discussion list" <Gamers@audyssey.org>
>> Sent: Saturday, June 24, 2006 11:45 AM
>> Subject: [Audyssey] thoughts on monty
>>
>>
>>     
>>> Ok.  I thought I'd try and write up a very specific post on my feelings
>>> about this game.  It's kind of hard to review this fairly from a gamer's
>>> stand point as I develop games and constantly have ideas.  I certainly
>>> don't have anything against Tom or the work he does, so please keep that
>>> in mind.
>>>
>>> The demo does not impress me.  Plain and simple.  I liked the alchamy
>>> version much better.  and there are a number of reasons.  First off, I
>>> like the more fluid jumping motion evident in the older demo.  pressing
>>> the space bar and the up arrow to jump makes no sense to me as a gamer,
>>> and is really confusing.  The little I was able to get through, I just 
>>> got
>>>       
>>> confused with jumping.  Second, I didn't like the lack of feedback I got
>>> on certain situations.  I'm climing a ladder, I hear a gem.  I jump up to
>>> pick up the gem as I get to the top of the ladder, and I fall to my 
>>> death.
>>>       
>>> I understand that there is a more realistic touch, but how was I supposed
>>> to know that jumping off a ladder would result in something like this?
>>> further more, I didn't even know I wasn't at the top even though it
>>> certainly sounded like I was.  To then continue on about lack of 
>>> feedback.
>>>       
>>> I'm about to jump over a snake that wants to bite me.  Well.  I take a
>>> nice huge jump, and plummit to my doom again.  Unfortunately, I wasn't
>>> aware that there was a ledge, and/or a rope.  There is one more thing 
>>> that
>>>       
>>> was a little confusing.  The read me file.  I understand that this is a
>>> demo, and that things wil change and so forth.  But documentation
>>> shouldn't leaveme with unanswer questions.  For isntance.  I didn't knwo
>>> that jumping on a snake would kill me or that  I could actually step off 
>>> a
>>>       
>>> ladder.  Maybe I missed an important line, but I'm not sure.
>>>
>>> There are things I like.  It's not all bad I promise.  One of my favorite
>>> enhancements are the new sounds.  Man are those cool.  The most important
>>> thing to me has got to be sounds.  If the game doesn't have good sounds
>>> that will put me right in the middle of the action, then I just can't get
>>> in to the game.  Monty really handles this well, as I really feel like 
>>> I'm
>>>       
>>> exploring a temple.  I'm also quite pleased, that development on this
>>> title has continued.  It really looks to be a promising title that 
>>> already
>>>       
>>> many are starting to enjoy.
>>> I hope to try and get farther in the game and see more of the fun things
>>> in this demo.
>>>
>>> In closing, I like the game but I feel much needs to be improved upon.
>>> The controls for one thing are something that needs to be address.  And
>>> situations where feedback should be given don't seem to be there.  Maybe
>>> I'm totally off base, but I won't if any others have noticed the same
>>> things i have?  Keep up the good work though.  The game needs improving,
>>> but I do see good things ahead if things are changed.
>>>
>>> Liam
>>> _______________________________________________
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>       
>> _______________________________________________
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>> _______________________________________________
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>     
>
>
> _______________________________________________
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
>   


_______________________________________________
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to