Hi, Brandon. As a developer I can certainly say RPG games are in the relm of possabilities. The biggest task would be developing the RPG game engine and then the *.map files of the worlds, and of course the various classesand types of adventurers and monsters. Some may remember just before I took over Monty I was interested in developing such a engine. The only hang up was I took on two new games which put the RPG off in some other time and place.
Brandon Cole wrote: > That's why we need a fully functional RPG. Quite honestly I don't know why > that would be difficult, even from a programming standpoint. I don't mean > this as a putdown toward BSC. It's not at all. I respect them for their > work, and I do wish Castle Quest had seen completion, but I just don't think > it'd be that tough. You create several decent maps to form the game world, > and go from there creating characters, cutscenes, a battle system, and other > features. The world itself wouldn't have to be too expansive, actually. I > can tell you from personal RPG experience that some of the best RPG > storylines come from revisiting places from earlier in the game to find > things amis. Just my three cents. > ----- Original Message ----- > From: "Ryan Strunk" <[EMAIL PROTECTED]> > To: "'Gamers Discussion list'" <gamers@audyssey.org> > Sent: Saturday, June 24, 2006 11:24 PM > Subject: Re: [Audyssey] thoughts on monty > > > >> Hours, even days? I want a game that's hard enough to take me weeks! If I >> buy a game, and I can beat it in only a few days, I'm not happy. >> >> Ryan >> >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >> Behalf Of Yohandy >> Sent: Saturday, June 24, 2006 10:59 AM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] thoughts on monty >> >> I actually really enjoy this game. That's the hole point, to make it >> realistic. I bet you won't be jumping off a ladder again, or jumping too >> far >> to the right. *grin*. I really like it as it is. Audio games are just way >> too easy in my opinion, no insult to developers meant. this is the first >> audio game I've played that has some realism. it is one of the reasons I >> will buy it as soon as it's out. it'll certainly take me hours, maybe even >> days to complete. >> There is also nothing wrong with pressing space and up to jump up. Seems >> logical to me. >> P.S. >> Are we actually supposed to be able to jump from roof to roof? >> When the game first starts, I can just keep jumping up into the air, with >> out using ladders or ropes. pretty funny actually. If I jump way too high, >> the game freezes completely. >> >> >> >> ----- Original Message ----- >> From: "Liam Erven" <[EMAIL PROTECTED]> >> To: "gamers discussion list" <Gamers@audyssey.org> >> Sent: Saturday, June 24, 2006 11:45 AM >> Subject: [Audyssey] thoughts on monty >> >> >> >>> Ok. I thought I'd try and write up a very specific post on my feelings >>> about this game. It's kind of hard to review this fairly from a gamer's >>> stand point as I develop games and constantly have ideas. I certainly >>> don't have anything against Tom or the work he does, so please keep that >>> in mind. >>> >>> The demo does not impress me. Plain and simple. I liked the alchamy >>> version much better. and there are a number of reasons. First off, I >>> like the more fluid jumping motion evident in the older demo. pressing >>> the space bar and the up arrow to jump makes no sense to me as a gamer, >>> and is really confusing. The little I was able to get through, I just >>> got >>> >>> confused with jumping. Second, I didn't like the lack of feedback I got >>> on certain situations. I'm climing a ladder, I hear a gem. I jump up to >>> pick up the gem as I get to the top of the ladder, and I fall to my >>> death. >>> >>> I understand that there is a more realistic touch, but how was I supposed >>> to know that jumping off a ladder would result in something like this? >>> further more, I didn't even know I wasn't at the top even though it >>> certainly sounded like I was. To then continue on about lack of >>> feedback. >>> >>> I'm about to jump over a snake that wants to bite me. Well. I take a >>> nice huge jump, and plummit to my doom again. Unfortunately, I wasn't >>> aware that there was a ledge, and/or a rope. There is one more thing >>> that >>> >>> was a little confusing. The read me file. I understand that this is a >>> demo, and that things wil change and so forth. But documentation >>> shouldn't leaveme with unanswer questions. For isntance. I didn't knwo >>> that jumping on a snake would kill me or that I could actually step off >>> a >>> >>> ladder. Maybe I missed an important line, but I'm not sure. >>> >>> There are things I like. It's not all bad I promise. One of my favorite >>> enhancements are the new sounds. Man are those cool. The most important >>> thing to me has got to be sounds. If the game doesn't have good sounds >>> that will put me right in the middle of the action, then I just can't get >>> in to the game. Monty really handles this well, as I really feel like >>> I'm >>> >>> exploring a temple. I'm also quite pleased, that development on this >>> title has continued. It really looks to be a promising title that >>> already >>> >>> many are starting to enjoy. >>> I hope to try and get farther in the game and see more of the fun things >>> in this demo. >>> >>> In closing, I like the game but I feel much needs to be improved upon. >>> The controls for one thing are something that needs to be address. And >>> situations where feedback should be given don't seem to be there. Maybe >>> I'm totally off base, but I won't if any others have noticed the same >>> things i have? Keep up the good work though. The game needs improving, >>> but I do see good things ahead if things are changed. >>> >>> Liam >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.