Well, this is actually an idea that's been buzzing around in my head for
quite a lot of---well---time. It's a rather crazy idea for a game I'd like
to develop or see developed. The title of this proposed game is Mower Man. I
would have called it Lawnmower Man but that's already a mainstream space
shooter.
Anyway, today I got to thinking about that again and I went so far as to
write up the first draft of what the game's manual might look like or, at
least, the story part. Here, for your----enjoyment, is what I've come up
with.
Welcome to the action-packed and generally weird world of Mower Man!
Prepare to take on the role of Lawnmower Jim, a landscaper tasked with the
upkeep of the McClaggen family lawns and gardens for the duration of their
week-long Caribbean cruise. Unfortunately, there were a few rather important
little details that were conveniently left out of the discussions. Not the
least of these was the deplorable condition of the property, but there were
a few other nasty little surprises as well, as you discovered the hard way
on your very first day on the job.
It all started when Mr. Johnston, your immediate boss, called you into his
office with the news that he had a big job to discuss with you.
Its been a while since Ive had a decent job for you, Jim, he said,
but I need your help now if I ever have. Curious, you asked him what he
had in mind. Mr. Johnston proceeded to tell you that Cormack McClaggen, a
wealthy businessman, contacted him in search of a landscaper who could tend
the mansions lawns while he and his family are on vacation. I want you to
take this job. Johnston says. McClaggenll be here in a few minutes to
discuss the terms of the agreement.
Ten minutes later you were seated in the presence of your soon-to-be
employer, a rather rotund man with the Scotsmans brogue and, judging by the
purple veins around his nose, the Scotsmans taste for strong drink.
Ive heard tell yehre the best. McClaggen declared. When you shrugged
moddestly, the big man roared with laughter. Dont let fame get to yehr
head. He said. Thats the mark of a good head on yehr shoulders, that is.
The details of your assignment were soon laid out before you. Your job was
simply to mow the rather expansive lawns and tend to the mansions gardens
for seven days. Yehll be paid nicely. McClaggen said. Without a second
thought (a mistake you would soon regret), you agreed.
Your task is not only to mow and tend to the lawns and gardens, but also
to find and eliminate all manner of weeds and other nasty, unwelcome plant
life, some of which has a mind of its own. All this is made even more
complicated by the hoards of nasty critters out to make sure no unwary
strangers come onto the McClaggen grounds and leave again. For starters,
youll face off against birds thatll either try to peck your eyes out or,
worse, leave a little gift on your just-washed hair or, worse still, on the
fresh paint job of your trusty Craftsman riding mower! Thats not including
Killer, the McClaggen familys vicious dog, whose name youll soon discover
was not given lightly, not by a long shot!
Its up to you to guide Lawnmower Jim through seven levels of nonstop,
crazy action. Along your journey youll find various special items to help
you out, and trust me, youre gonna need every last one of em!
Well, this was an idea that came to me while I was sitting on and
pretending to drive my dad's riding mower (which does happen to be a
Craftsman). To say that it hasn't left me alone since then would be quite
the understatement. Here are some of the possible features of the game, were
it ever to come to light.
Realistic sound effects
Stereo sound (obviously)
Catchy music
Quality voice acting
Seven levels, each spanning one day of your work period
Weeds to eliminate with your trusty weed whacker
Hoards of vicious squirrels, bees, birds, bugs and, of course, Killer the
dog.
Special items to find and use
And much, much more (why the heck does every feature list end with those
words?)
Well, just thought I'd share my idea with the list. It should give you an
idea of my brand of humor. Maybe, just maybe, you'll see this game emerge
from the vaults of BPSoft one of these years.
It ain't pretty when the pretty leaves you with no place to go.
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