Well, this is actually an idea that's been buzzing around in my head for quite a lot of---well---time. It's a rather crazy idea for a game I'd like to develop or see developed. The title of this proposed game is Mower Man. I would have called it Lawnmower Man but that's already a mainstream space shooter. Anyway, today I got to thinking about that again and I went so far as to write up the first draft of what the game's manual might look like or, at least, the story part. Here, for your----enjoyment, is what I've come up with.

Welcome to the action-packed and generally weird world of Mower Man! Prepare to take on the role of Lawnmower Jim, a landscaper tasked with the upkeep of the McClaggen family lawns and gardens for the duration of their week-long Caribbean cruise. Unfortunately, there were a few rather important little details that were conveniently left out of the discussions. Not the least of these was the deplorable condition of the property, but there were a few other nasty little surprises as well, as you discovered the hard way on your very first day on the job.

It all started when Mr. Johnston, your immediate boss, called you into his office with the news that he had a big job to discuss with you.

“It’s been a while since I’ve had a decent job for you, Jim,” he said, “but I need your help now if I ever have.” Curious, you asked him what he had in mind. Mr. Johnston proceeded to tell you that Cormack McClaggen, a wealthy businessman, contacted him in search of a landscaper who could tend the mansion’s lawns while he and his family are on vacation. “I want you to take this job.” Johnston says. “McClaggen’ll be here in a few minutes to discuss the terms of the agreement.”

Ten minutes later you were seated in the presence of your soon-to-be employer, a rather rotund man with the Scotsman’s brogue and, judging by the purple veins around his nose, the Scotsman’s taste for strong drink.

I’ve heard tell yeh’re the best.” McClaggen declared. When you shrugged moddestly, the big man roared with laughter. “Don’t let fame get to yehr head.” He said. “That’s the mark of a good head on yehr shoulders, that is.”

The details of your assignment were soon laid out before you. Your job was simply to mow the rather expansive lawns and tend to the mansion’s gardens for seven days. “Yeh’ll be paid nicely.” McClaggen said. Without a second thought (a mistake you would soon regret), you agreed.

Your task is not only to mow and tend to the lawns and gardens, but also to find and eliminate all manner of weeds and other nasty, unwelcome plant life, some of which has a mind of its own. All this is made even more complicated by the hoards of nasty critters out to make sure no unwary strangers come onto the McClaggen grounds and leave again. For starters, you’ll face off against birds that’ll either try to peck your eyes out or, worse, leave a little gift on your just-washed hair or, worse still, on the fresh paint job of your trusty Craftsman riding mower! That’s not including Killer, the McClaggen family’s vicious dog, whose name you’ll soon discover was not given lightly, not by a long shot! It’s up to you to guide Lawnmower Jim through seven levels of nonstop, crazy action. Along your journey you’ll find various special items to help you out, and trust me, you’re gonna need every last one of ‘em! Well, this was an idea that came to me while I was sitting on and pretending to drive my dad's riding mower (which does happen to be a Craftsman). To say that it hasn't left me alone since then would be quite the understatement. Here are some of the possible features of the game, were it ever to come to light.
Realistic sound effects
Stereo sound (obviously)
Catchy music
Quality voice acting
Seven levels, each spanning one day of your work period
Weeds to eliminate with your trusty weed whacker
Hoards of vicious squirrels, bees, birds, bugs and, of course, Killer the dog.
Special items to find and use
And much, much more (why the heck does every feature list end with those words?) Well, just thought I'd share my idea with the list. It should give you an idea of my brand of humor. Maybe, just maybe, you'll see this game emerge from the vaults of BPSoft one of these years.



It ain't pretty when the pretty leaves you with no place to go.

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