Yes, I admit it, HP was my inspiration for the name. I just didn't want a common name going along with some huge mansion. I haven't decided what all types of critters I'd want in this game, but Killer the dog would definitely be a must. I'm also toying with the idea of Miss Katie the cat. She'd attack you pretty much at random and you could only get rid of her either with a squirtgun or, if you happened to have any, some catnip. As for the dog, you could possibly distract him for a little while with some special doggie chews that you'd find throughout the lawns and gardens. Then of course there'd be birds that either tried to peck you or just crapped on you, bees that appeared out of nowhere to try and sting you, and since you're highly alergic tp bees you want to avoid this at all costs! There'd be other crazy hazzards but I haven't decided exactly what those might be. I do know I could probably use AT&T voices or Neospeach Kate for the menu and status voices and then find someone to do the voice of Lawnmower Jim, not to mention the supervisor, who'd contact you at the start of each level. BTW Phil, I visited the NextUp website to see about purchasing at least one of the voice, but the only way I could see to buy them was bundled with other software. I'm curious if you had to do that and what, if any, program you purchased. Text Aloud seemed to make the most sense since it can convert text into wavs which can then be modified later, but I was curious all the same. At least it probably wouldn't be too much more than a hundred bucks if even that to buy both Mike and Crystal.


It ain't pretty when the pretty leaves you with no place to go.





From: "Phil Vlasak" <[EMAIL PROTECTED]>
Reply-To: Gamers Discussion list <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Mower Man, a crazy idea...
Date: Wed, 28 Jun 2006 19:51:48 -0400

Hi Bryan,
Cormack McClaggen sounds suspiciously like
Cormac McLaggen, a character in the Harry Potter books.
Maybe your game will have a few garden gnomes!
 smiles,
Phil


----- Original Message -----
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, June 28, 2006 7:26 PM
Subject: [Audyssey] Mower Man, a crazy idea...


> Well, this is actually an idea that's been buzzing around in my head for
> quite a lot of---well---time. It's a rather crazy idea for a game I'd like > to develop or see developed. The title of this proposed game is Mower Man.
> I
> would have called it Lawnmower Man but that's already a mainstream space
> shooter.
> Anyway, today I got to thinking about that again and I went so far as to > write up the first draft of what the game's manual might look like or, at
> least, the story part. Here, for your----enjoyment, is what I've come up
> with.
>
>    Welcome to the action-packed and generally weird world of Mower Man!
> Prepare to take on the role of Lawnmower Jim, a landscaper tasked with the > upkeep of the McClaggen family lawns and gardens for the duration of their
> week-long Caribbean cruise. Unfortunately, there were a few rather
> important
> little details that were conveniently left out of the discussions. Not the
> least of these was the deplorable condition of the property, but there
> were
> a few other nasty little surprises as well, as you discovered the hard way
> on your very first day on the job.
>
>  It all started when Mr. Johnston, your immediate boss, called you into
> his
> office with the news that he had a big job to discuss with you.
>
>  "It's been a while since I've had a decent job for you, Jim," he said,
> "but I need your help now if I ever have." Curious, you asked him what he > had in mind. Mr. Johnston proceeded to tell you that Cormack McClaggen, a
> wealthy businessman, contacted him in search of a landscaper who could
> tend
> the mansion's lawns while he and his family are on vacation. "I want you
> to
> take this job." Johnston says. "McClaggen'll be here in a few minutes to
> discuss the terms of the agreement."
>
>  Ten minutes later you were seated in the presence of your soon-to-be
> employer, a rather rotund man with the Scotsman's brogue and, judging by
> the
> purple veins around his nose, the Scotsman's taste for strong drink.
>
>  I've heard tell yeh're the best." McClaggen declared. When you shrugged
> moddestly, the big man roared with laughter. "Don't let fame get to yehr
> head." He said. "That's the mark of a good head on yehr shoulders, that
> is."
>
>  The details of your assignment were soon laid out before you. Your job
> was
> simply to mow the rather expansive lawns and tend to the mansion's gardens > for seven days. "Yeh'll be paid nicely." McClaggen said. Without a second
> thought (a mistake you would soon regret), you agreed.
>
> Your task is not only to mow and tend to the lawns and gardens, but also > to find and eliminate all manner of weeds and other nasty, unwelcome plant
> life, some of which has a mind of its own. All this is made even more
> complicated by the hoards of nasty critters out to make sure no unwary
> strangers come onto the McClaggen grounds and leave again. For starters,
> you'll face off against birds that'll either try to peck your eyes out or,
> worse, leave a little gift on your just-washed hair or, worse still, on
> the
> fresh paint job of your trusty Craftsman riding mower! That's not
> including
> Killer, the McClaggen family's vicious dog, whose name you'll soon
> discover
> was not given lightly, not by a long shot!
>  It's up to you to guide Lawnmower Jim through seven levels of nonstop,
> crazy action. Along your journey you'll find various special items to help
> you out, and trust me, you're gonna need every last one of 'em!
>  Well, this was an idea that came to me while I was sitting on and
> pretending to drive my dad's riding mower (which does happen to be a
> Craftsman). To say that it hasn't left me alone since then would be quite
> the understatement. Here are some of the possible features of the game,
> were
> it ever to come to light.
> Realistic sound effects
> Stereo sound (obviously)
> Catchy music
> Quality voice acting
> Seven levels, each spanning one day of your work period
> Weeds to eliminate with your trusty weed whacker
> Hoards of vicious squirrels, bees, birds, bugs and, of course, Killer the
> dog.
> Special items to find and use
> And much, much more (why the heck does every feature list end with those
> words?)
> Well, just thought I'd share my idea with the list. It should give you an > idea of my brand of humor. Maybe, just maybe, you'll see this game emerge
> from the vaults of BPSoft one of these years.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
> _________________________________________________________________
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>
>
>


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