Hi Bryan,
Cormack McClaggen sounds suspiciously like
Cormac McLaggen, a character in the Harry Potter books.
Maybe your game will have a few garden gnomes!
 smiles,
Phil


----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, June 28, 2006 7:26 PM
Subject: [Audyssey] Mower Man, a crazy idea...


> Well, this is actually an idea that's been buzzing around in my head for
> quite a lot of---well---time. It's a rather crazy idea for a game I'd like
> to develop or see developed. The title of this proposed game is Mower Man. 
> I
> would have called it Lawnmower Man but that's already a mainstream space
> shooter.
>  Anyway, today I got to thinking about that again and I went so far as to
> write up the first draft of what the game's manual might look like or, at
> least, the story part. Here, for your----enjoyment, is what I've come up
> with.
>
>    Welcome to the action-packed and generally weird world of Mower Man!
> Prepare to take on the role of Lawnmower Jim, a landscaper tasked with the
> upkeep of the McClaggen family lawns and gardens for the duration of their
> week-long Caribbean cruise. Unfortunately, there were a few rather 
> important
> little details that were conveniently left out of the discussions. Not the
> least of these was the deplorable condition of the property, but there 
> were
> a few other nasty little surprises as well, as you discovered the hard way
> on your very first day on the job.
>
>  It all started when Mr. Johnston, your immediate boss, called you into 
> his
> office with the news that he had a big job to discuss with you.
>
>  "It's been a while since I've had a decent job for you, Jim," he said,
> "but I need your help now if I ever have." Curious, you asked him what he
> had in mind. Mr. Johnston proceeded to tell you that Cormack McClaggen, a
> wealthy businessman, contacted him in search of a landscaper who could 
> tend
> the mansion's lawns while he and his family are on vacation. "I want you 
> to
> take this job." Johnston says. "McClaggen'll be here in a few minutes to
> discuss the terms of the agreement."
>
>  Ten minutes later you were seated in the presence of your soon-to-be
> employer, a rather rotund man with the Scotsman's brogue and, judging by 
> the
> purple veins around his nose, the Scotsman's taste for strong drink.
>
>  I've heard tell yeh're the best." McClaggen declared. When you shrugged
> moddestly, the big man roared with laughter. "Don't let fame get to yehr
> head." He said. "That's the mark of a good head on yehr shoulders, that 
> is."
>
>  The details of your assignment were soon laid out before you. Your job 
> was
> simply to mow the rather expansive lawns and tend to the mansion's gardens
> for seven days. "Yeh'll be paid nicely." McClaggen said. Without a second
> thought (a mistake you would soon regret), you agreed.
>
>  Your task is not only to mow and tend to the lawns and gardens, but also
> to find and eliminate all manner of weeds and other nasty, unwelcome plant
> life, some of which has a mind of its own. All this is made even more
> complicated by the hoards of nasty critters out to make sure no unwary
> strangers come onto the McClaggen grounds and leave again. For starters,
> you'll face off against birds that'll either try to peck your eyes out or,
> worse, leave a little gift on your just-washed hair or, worse still, on 
> the
> fresh paint job of your trusty Craftsman riding mower! That's not 
> including
> Killer, the McClaggen family's vicious dog, whose name you'll soon 
> discover
> was not given lightly, not by a long shot!
>  It's up to you to guide Lawnmower Jim through seven levels of nonstop,
> crazy action. Along your journey you'll find various special items to help
> you out, and trust me, you're gonna need every last one of 'em!
>  Well, this was an idea that came to me while I was sitting on and
> pretending to drive my dad's riding mower (which does happen to be a
> Craftsman). To say that it hasn't left me alone since then would be quite
> the understatement. Here are some of the possible features of the game, 
> were
> it ever to come to light.
> Realistic sound effects
> Stereo sound (obviously)
> Catchy music
> Quality voice acting
> Seven levels, each spanning one day of your work period
> Weeds to eliminate with your trusty weed whacker
> Hoards of vicious squirrels, bees, birds, bugs and, of course, Killer the
> dog.
> Special items to find and use
> And much, much more (why the heck does every feature list end with those
> words?)
>  Well, just thought I'd share my idea with the list. It should give you an
> idea of my brand of humor. Maybe, just maybe, you'll see this game emerge
> from the vaults of BPSoft one of these years.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
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>
>
>


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