I think it's not the matter of liking or disliking a particular language. 
It's rather prefering one over another because of logical facts, stating 
that a simpler language doesn't allow one to create really complex projects 
in it. If you wanted to create a game like Shades of Doom in AutoIt, you'd 
fail miserably.
Thanks,
Lukas
----- Original Message ----- 
From: "X-Sight Interactive" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, June 29, 2006 4:55 PM
Subject: Re: [Audyssey] toy robbery


> That's fine. I'm only really moving coz you guys don't like autoit and it
> wouldn't be good for licensing engines, etc.
>
> Regards,
>
> Damien
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Liam Erven
> Sent: 29 June 2006 14:52
> To: Gamers Discussion list
> Subject: Re: [Audyssey] toy robbery
>
> well.  like Tom says.  there are more documentation for C#.  Either way, 
> I'm
> stickign with what I'm used to.
>
> ----- Original Message -----
> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Thursday, June 29, 2006 8:45 AM
> Subject: Re: [Audyssey] toy robbery
>
>
>> Liam,
>> First of all, don't put yourself down - I think you're doing very well.
>> Secondly, you use vb6, and I don't know how much different it'll be with
>> c++. When I tried to make my first game in vb using dx I kept getting
>> runtime errors, even when comparing it with the chopper source code - I
>> was
>> telling it all the sounds, but it kept saying file not found. That's
>> probably why I need to learn more about it.
>>
>> Regards,
>>
>> Damien
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Liam Erven
>> Sent: 29 June 2006 14:29
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] toy robbery
>>
>> dx isn't that hard.  Heck.  I use it, and I'm not all that bright.
>>
>> ----- Original Message -----
>> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>> Sent: Thursday, June 29, 2006 2:10 AM
>> Subject: Re: [Audyssey] toy robbery
>>
>>
>>> I'm not dissing dx, but no-one can just expect me to learn a programming
>>> language and just jump straight into dx - I need to learn the more basic
>>> libraries first before I start jumping into things like that - that's
>>> all.
>>>
>>> Regards,
>>>
>>> Damien]
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
>>> On
>>> Behalf Of Thomas Ward
>>> Sent: 29 June 2006 05:09
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] toy robbery
>>>
>>> Sigh. Damien, I think you are over doing it some. There is simply no 
>>> need
>>> to
>>> look at every library for sound, input, etc. DX does it all and one
>>> reason
>>> Microsoft wrote it was so that game devs had a one stop shop for
>>> everything
>>> they need for gaming sound, input, networking, etc.
>>> Back When Win 95 first came out there was no universal tool like DirectX
>>> Gaming used. Game companies wrote there own audio and input handling
>>> libraries or used basic Windows ones. Then, MS came out with DX, and the
>>> gaming comunity switched to it and made it the standard by witch all
>>> other
>>> gaming libs are compared to.
>>>
>>>
>>> X-Sight Interactive wrote:
>>>> No, I'm not hesitant. Like I said I'm closer with c++ now. I just need
>>>> to make sure I'm as confident with that as I am at the moment with
>>>> autoit. Now that I've got an understanding about how the syntax works,
>>>> I can start looking more confidently at the msdn - if I can get hold
>>>> of it - and look at all the different windows libraries to do with
>>>> sound, input, windows, users, kernel libraries, mci, mdi, etc.
>>>> although actually mci and mdi are vb - or maybe not. See how uncertain
>>>> I am about these things - I need to get started up really. It'd be
>>>> interesting to see how c++ copes with com objects. I could get my
>>>> software to work with jaws. And then, the big, big, massive job of
>>>> moving
>>> all my software over to c++ now that's gonna be a job or two! Wo.
>>>>
>>>> Regards,
>>>>
>>>> Damien
>>>>
>>>
>>>
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