I think it's not the matter of liking or disliking a particular language. It's rather prefering one over another because of logical facts, stating that a simpler language doesn't allow one to create really complex projects in it. If you wanted to create a game like Shades of Doom in AutoIt, you'd fail miserably. Thanks, Lukas ----- Original Message ----- From: "X-Sight Interactive" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" <gamers@audyssey.org> Sent: Thursday, June 29, 2006 4:55 PM Subject: Re: [Audyssey] toy robbery
> That's fine. I'm only really moving coz you guys don't like autoit and it > wouldn't be good for licensing engines, etc. > > Regards, > > Damien > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Liam Erven > Sent: 29 June 2006 14:52 > To: Gamers Discussion list > Subject: Re: [Audyssey] toy robbery > > well. like Tom says. there are more documentation for C#. Either way, > I'm > stickign with what I'm used to. > > ----- Original Message ----- > From: "X-Sight Interactive" <[EMAIL PROTECTED]> > To: "'Gamers Discussion list'" <gamers@audyssey.org> > Sent: Thursday, June 29, 2006 8:45 AM > Subject: Re: [Audyssey] toy robbery > > >> Liam, >> First of all, don't put yourself down - I think you're doing very well. >> Secondly, you use vb6, and I don't know how much different it'll be with >> c++. When I tried to make my first game in vb using dx I kept getting >> runtime errors, even when comparing it with the chopper source code - I >> was >> telling it all the sounds, but it kept saying file not found. That's >> probably why I need to learn more about it. >> >> Regards, >> >> Damien >> >> >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >> Behalf Of Liam Erven >> Sent: 29 June 2006 14:29 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] toy robbery >> >> dx isn't that hard. Heck. I use it, and I'm not all that bright. >> >> ----- Original Message ----- >> From: "X-Sight Interactive" <[EMAIL PROTECTED]> >> To: "'Gamers Discussion list'" <gamers@audyssey.org> >> Sent: Thursday, June 29, 2006 2:10 AM >> Subject: Re: [Audyssey] toy robbery >> >> >>> I'm not dissing dx, but no-one can just expect me to learn a programming >>> language and just jump straight into dx - I need to learn the more basic >>> libraries first before I start jumping into things like that - that's >>> all. >>> >>> Regards, >>> >>> Damien] >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >>> On >>> Behalf Of Thomas Ward >>> Sent: 29 June 2006 05:09 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] toy robbery >>> >>> Sigh. Damien, I think you are over doing it some. There is simply no >>> need >>> to >>> look at every library for sound, input, etc. DX does it all and one >>> reason >>> Microsoft wrote it was so that game devs had a one stop shop for >>> everything >>> they need for gaming sound, input, networking, etc. >>> Back When Win 95 first came out there was no universal tool like DirectX >>> Gaming used. Game companies wrote there own audio and input handling >>> libraries or used basic Windows ones. Then, MS came out with DX, and the >>> gaming comunity switched to it and made it the standard by witch all >>> other >>> gaming libs are compared to. >>> >>> >>> X-Sight Interactive wrote: >>>> No, I'm not hesitant. Like I said I'm closer with c++ now. I just need >>>> to make sure I'm as confident with that as I am at the moment with >>>> autoit. Now that I've got an understanding about how the syntax works, >>>> I can start looking more confidently at the msdn - if I can get hold >>>> of it - and look at all the different windows libraries to do with >>>> sound, input, windows, users, kernel libraries, mci, mdi, etc. >>>> although actually mci and mdi are vb - or maybe not. See how uncertain >>>> I am about these things - I need to get started up really. It'd be >>>> interesting to see how c++ copes with com objects. I could get my >>>> software to work with jaws. And then, the big, big, massive job of >>>> moving >>> all my software over to c++ now that's gonna be a job or two! Wo. >>>> >>>> Regards, >>>> >>>> Damien >>>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to >>> [EMAIL PROTECTED] You can visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any >>> subscription changes via the web. >>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> >>> __________ NOD32 1.1631 (20060628) Information __________ >>> >>> This message was checked by NOD32 antivirus system. >>> http://www.eset.com >>> >>> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> >> __________ NOD32 1.1632 (20060629) Information __________ >> >> This message was checked by NOD32 antivirus system. >> http://www.eset.com >> >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > > _______________________________________________ > Gamers mailing list .. 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