Thanks Liam. If you want I could Email you offlist when I finish the makeshift manual I'm writing. Then you can see what I've come up with so far. I'd originally thought about using the GMA game engine but that's not set in stone and it's probably a little early to start the big stuff. It's like Thomas said, get the pen and paper stuff out of the way right from the start and then you can get right to the nitty gritty stuff. Anyway, I'll Email you offlist with that file. I'd like to polish it up a bit but I suppose there's plenty of time for that.


It ain't pretty when the pretty leaves you with no place to go.





From: "Liam Erven" <[EMAIL PROTECTED]>
Reply-To: Gamers Discussion list <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Monty impressions
Date: Sat, 1 Jul 2006 13:39:34 -0500

like I said man.  If you ever get bored and want to colaborate on stuff, le
tme know.  After judgment day, I will have no projects on the burner.

----- Original Message -----
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, July 01, 2006 1:34 PM
Subject: Re: [Audyssey] Monty impressions


> Don't worry. Thomas has been working on a patch that should correct the
> dying problem. That wasn't intentional, and neither apparently was the
> falling off ladders thing. I'll be glad when the patch is released.
> That'll
> make my game playing experience a whole lot more enjoyable. Then in a few
> years you might actually be playing a title from me that I brought up on
> the
> list a few days back if you hadn't read that yet. I can't do the
> programming
> yet but I'll hopefully be learning it in college. Right now I'm actually
> working on the manual, that way I don't have to do that later.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>From: "Neo" <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list <[email protected]>
>>To: "Gamers Discussion list" <[email protected]>
>>Subject: [Audyssey] Monty impressions
>>Date: Sat, 1 Jul 2006 12:06:04 +0200
>>
>>HI Tom and all,
>>I really love the alpha. To tell the truth, I really didn'T expect such a >>stable, fast and intense game over the original Alchemy version. The only
>>little problem I have is the falling off ladders and things I think
>>someone
>>else has already mentioned before. If I jump on a ladder and then do a
>>single bad move, Angela just falls off and dies. Did you mean it to
>>happen?
>>If yes, then it's gonna be pretty hard for a beginner to get used to it.
>>Also, I've noticed that if I do sort of a combined jump, for example jump >>up and right immediately, she falls of an invisible something right after
>>and dies too. :-)
>>I think one of the hurt sounds is a bit too much, maybe you shall remove
>>it
>>or play it just rarely, when a really serious wound is caused. I'm sure
>>you
>>know which one I mean. :-)
>>But otherwise you'Ve done brilliant job!
>>Looking forward to the rest of the game. :-)
>>Thanks,
>>Lukas
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>>any subscription changes via the web.
>
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