sounds pretty cool. I'll doswnoad the patch when I get back from florida or 
when I'm there.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, July 07, 2006 11:32 AM
Subject: [Audyssey] Monty patch status and news.



Hi, listers.
I know many of you are interested where we are with the Monty patch. I'm
glad to say it is almost ready for release. I am expecting it to hit the
web site in the next 24 to 48 hours or so. I'll be given a more specific
time when I know for certain when I plan to post.
Since you all want to know what is going on I am pasting in the release
notes from today which will explain all the major changes and updates
done to the game so far.

Montezuma's Revenge

Release Notes

July 7, 2006

The following patch release contains a number of changes and bug fixes
since version Alpha 1. Please, read this document to find out important
changes since Alpha 1.
In the previous release the spacebar or numpad 0 key was held down
followed by an arrow key to jump. In this patch to jump simply press
spacebar or numpad 0 and Angela will jump in the direction she is
facing. See manual for more information on jumping.
In the previous release sometimes Angela would unexpectedly die when
jumping. This error has been corrected, and all tests to this point
indicate this error is completely gone.
In the prier release it was possible to jump through the ceiling to
other levels in the temple. This bug has been corrected, and it is no
longer possible to jump through the ceiling.
In the previous release there was an error where Angela could climb up
ropes and then climb through the ceiling. This bug has now been
corrected, and climbing ropes now acts normally stopping Angela at the
top of a rope.
At the beginning of temple 1 the monster detection key, m, would
announce a snake which was not there. This error has been removed, and
monster detection now appears to be working properly.
In the prier release there was a bug where the object scan key, o, would
not find scrolls, torches, and ropes. This bug has been corrected, and
is working now.
Sometimes when walking through the temple Angela would freeze and would
not move. An error was discovered in the level1.map file which has now
been corrected. Traveling through the temple without freezing should
work at this point.
In the first release of Alpha 1 Angela would fall off of ladders when
she went to far left or right. This has now been changed. It is now no
longer possible for Angela to fall off a ladder.
In the previous release when Angela ran int to walls and ceilings Angela
would scream. This behavior has been changed to simply have Angela let
out a simple gasp.
New in this release you can now view a map of temple 1. To view the map
press v, and escape will exit. Use the arrow keys, numpad navigation
keys, or other movement keys to navigate the map. For more information
on viewing the map see the official manual.
In the first release of Alpha 1 there was an error in the way sounds
were rendered. This has been corrected, and sounds should sound more
balanced and natural. In addition the internal volume for the effects
has been braught up so they can be heard easier.


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