I don't know=--anyone moving horizontally along a ladder almost deserves to 
fall--unless there are gems of course...
----- Original Message ----- 
From: "Gary Whittington" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Wednesday, July 12, 2006 6:20 AM
Subject: Re: [Audyssey] Monty patch status and news.


> Is there a warning like before the setp would be a fall.
> Say a Crack or clunck for the laddeles being wood or metal.
>
> If  is able to move some  what could be usful in higher levls.
>
> Crash
> ----- Original Message ----- 
> From: "Ken the Crazy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, July 08, 2006 3:35 AM
> Subject: Re: [Audyssey] Monty patch status and news.
>
>
>> Sounds awesome, Tom.  Just a note though, I think Angela should be able 
>> to
>> fall off the ladders.  If anyone is not paying attention and steps off a
>> ladder, they'll fall, and she should too, health points being deducted 
>> the
>> higher up she is and, therefore, the farther she falls.
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Friday, July 07, 2006 2:32 PM
>> Subject: [Audyssey] Monty patch status and news.
>>
>>
>>>
>>> Hi, listers.
>>> I know many of you are interested where we are with the Monty patch. I'm
>>> glad to say it is almost ready for release. I am expecting it to hit the
>>> web site in the next 24 to 48 hours or so. I'll be given a more specific
>>> time when I know for certain when I plan to post.
>>> Since you all want to know what is going on I am pasting in the release
>>> notes from today which will explain all the major changes and updates
>>> done to the game so far.
>>>
>>> Montezuma's Revenge
>>>
>>> Release Notes
>>>
>>> July 7, 2006
>>>
>>> The following patch release contains a number of changes and bug fixes
>>> since version Alpha 1. Please, read this document to find out important
>>> changes since Alpha 1.
>>> In the previous release the spacebar or numpad 0 key was held down
>>> followed by an arrow key to jump. In this patch to jump simply press
>>> spacebar or numpad 0 and Angela will jump in the direction she is
>>> facing. See manual for more information on jumping.
>>> In the previous release sometimes Angela would unexpectedly die when
>>> jumping. This error has been corrected, and all tests to this point
>>> indicate this error is completely gone.
>>> In the prier release it was possible to jump through the ceiling to
>>> other levels in the temple. This bug has been corrected, and it is no
>>> longer possible to jump through the ceiling.
>>> In the previous release there was an error where Angela could climb up
>>> ropes and then climb through the ceiling. This bug has now been
>>> corrected, and climbing ropes now acts normally stopping Angela at the
>>> top of a rope.
>>> At the beginning of temple 1 the monster detection key, m, would
>>> announce a snake which was not there. This error has been removed, and
>>> monster detection now appears to be working properly.
>>> In the prier release there was a bug where the object scan key, o, would
>>> not find scrolls, torches, and ropes. This bug has been corrected, and
>>> is working now.
>>> Sometimes when walking through the temple Angela would freeze and would
>>> not move. An error was discovered in the level1.map file which has now
>>> been corrected. Traveling through the temple without freezing should
>>> work at this point.
>>> In the first release of Alpha 1 Angela would fall off of ladders when
>>> she went to far left or right. This has now been changed. It is now no
>>> longer possible for Angela to fall off a ladder.
>>> In the previous release when Angela ran int to walls and ceilings Angela
>>> would scream. This behavior has been changed to simply have Angela let
>>> out a simple gasp.
>>> New in this release you can now view a map of temple 1. To view the map
>>> press v, and escape will exit. Use the arrow keys, numpad navigation
>>> keys, or other movement keys to navigate the map. For more information
>>> on viewing the map see the official manual.
>>> In the first release of Alpha 1 there was an error in the way sounds
>>> were rendered. This has been corrected, and sounds should sound more
>>> balanced and natural. In addition the internal volume for the effects
>>> has been braught up so they can be heard easier.
>>>
>>>
>>> _______________________________________________
>>> Gamers mailing list .. [email protected]
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
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>
>
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