I don't know=--anyone moving horizontally along a ladder almost deserves to fall--unless there are gems of course... ----- Original Message ----- From: "Gary Whittington" <[EMAIL PROTECTED]> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" <[email protected]> Sent: Wednesday, July 12, 2006 6:20 AM Subject: Re: [Audyssey] Monty patch status and news.
> Is there a warning like before the setp would be a fall. > Say a Crack or clunck for the laddeles being wood or metal. > > If is able to move some what could be usful in higher levls. > > Crash > ----- Original Message ----- > From: "Ken the Crazy" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Saturday, July 08, 2006 3:35 AM > Subject: Re: [Audyssey] Monty patch status and news. > > >> Sounds awesome, Tom. Just a note though, I think Angela should be able >> to >> fall off the ladders. If anyone is not paying attention and steps off a >> ladder, they'll fall, and she should too, health points being deducted >> the >> higher up she is and, therefore, the farther she falls. >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Friday, July 07, 2006 2:32 PM >> Subject: [Audyssey] Monty patch status and news. >> >> >>> >>> Hi, listers. >>> I know many of you are interested where we are with the Monty patch. I'm >>> glad to say it is almost ready for release. I am expecting it to hit the >>> web site in the next 24 to 48 hours or so. I'll be given a more specific >>> time when I know for certain when I plan to post. >>> Since you all want to know what is going on I am pasting in the release >>> notes from today which will explain all the major changes and updates >>> done to the game so far. >>> >>> Montezuma's Revenge >>> >>> Release Notes >>> >>> July 7, 2006 >>> >>> The following patch release contains a number of changes and bug fixes >>> since version Alpha 1. Please, read this document to find out important >>> changes since Alpha 1. >>> In the previous release the spacebar or numpad 0 key was held down >>> followed by an arrow key to jump. In this patch to jump simply press >>> spacebar or numpad 0 and Angela will jump in the direction she is >>> facing. See manual for more information on jumping. >>> In the previous release sometimes Angela would unexpectedly die when >>> jumping. This error has been corrected, and all tests to this point >>> indicate this error is completely gone. >>> In the prier release it was possible to jump through the ceiling to >>> other levels in the temple. This bug has been corrected, and it is no >>> longer possible to jump through the ceiling. >>> In the previous release there was an error where Angela could climb up >>> ropes and then climb through the ceiling. This bug has now been >>> corrected, and climbing ropes now acts normally stopping Angela at the >>> top of a rope. >>> At the beginning of temple 1 the monster detection key, m, would >>> announce a snake which was not there. This error has been removed, and >>> monster detection now appears to be working properly. >>> In the prier release there was a bug where the object scan key, o, would >>> not find scrolls, torches, and ropes. This bug has been corrected, and >>> is working now. >>> Sometimes when walking through the temple Angela would freeze and would >>> not move. An error was discovered in the level1.map file which has now >>> been corrected. Traveling through the temple without freezing should >>> work at this point. >>> In the first release of Alpha 1 Angela would fall off of ladders when >>> she went to far left or right. This has now been changed. It is now no >>> longer possible for Angela to fall off a ladder. >>> In the previous release when Angela ran int to walls and ceilings Angela >>> would scream. This behavior has been changed to simply have Angela let >>> out a simple gasp. >>> New in this release you can now view a map of temple 1. To view the map >>> press v, and escape will exit. Use the arrow keys, numpad navigation >>> keys, or other movement keys to navigate the map. For more information >>> on viewing the map see the official manual. >>> In the first release of Alpha 1 there was an error in the way sounds >>> were rendered. This has been corrected, and sounds should sound more >>> balanced and natural. In addition the internal volume for the effects >>> has been braught up so they can be heard easier. >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
