Well, I was looking at villins that could grad you. Or even having to move over to say jump to a platform or grab things.
Gary ----- Original Message ----- From: "Ken the Crazy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Thursday, July 13, 2006 2:09 AM Subject: Re: [Audyssey] Monty patch status and news. >I don't know=--anyone moving horizontally along a ladder almost deserves to > fall--unless there are gems of course... > ----- Original Message ----- > From: "Gary Whittington" <[EMAIL PROTECTED]> > To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" > <[email protected]> > Sent: Wednesday, July 12, 2006 6:20 AM > Subject: Re: [Audyssey] Monty patch status and news. > > >> Is there a warning like before the setp would be a fall. >> Say a Crack or clunck for the laddeles being wood or metal. >> >> If is able to move some what could be usful in higher levls. >> >> Crash >> ----- Original Message ----- >> From: "Ken the Crazy" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Saturday, July 08, 2006 3:35 AM >> Subject: Re: [Audyssey] Monty patch status and news. >> >> >>> Sounds awesome, Tom. Just a note though, I think Angela should be able >>> to >>> fall off the ladders. If anyone is not paying attention and steps off a >>> ladder, they'll fall, and she should too, health points being deducted >>> the >>> higher up she is and, therefore, the farther she falls. >>> ----- Original Message ----- >>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Friday, July 07, 2006 2:32 PM >>> Subject: [Audyssey] Monty patch status and news. >>> >>> >>>> >>>> Hi, listers. >>>> I know many of you are interested where we are with the Monty patch. >>>> I'm >>>> glad to say it is almost ready for release. I am expecting it to hit >>>> the >>>> web site in the next 24 to 48 hours or so. I'll be given a more >>>> specific >>>> time when I know for certain when I plan to post. >>>> Since you all want to know what is going on I am pasting in the release >>>> notes from today which will explain all the major changes and updates >>>> done to the game so far. >>>> >>>> Montezuma's Revenge >>>> >>>> Release Notes >>>> >>>> July 7, 2006 >>>> >>>> The following patch release contains a number of changes and bug fixes >>>> since version Alpha 1. Please, read this document to find out important >>>> changes since Alpha 1. >>>> In the previous release the spacebar or numpad 0 key was held down >>>> followed by an arrow key to jump. In this patch to jump simply press >>>> spacebar or numpad 0 and Angela will jump in the direction she is >>>> facing. See manual for more information on jumping. >>>> In the previous release sometimes Angela would unexpectedly die when >>>> jumping. This error has been corrected, and all tests to this point >>>> indicate this error is completely gone. >>>> In the prier release it was possible to jump through the ceiling to >>>> other levels in the temple. This bug has been corrected, and it is no >>>> longer possible to jump through the ceiling. >>>> In the previous release there was an error where Angela could climb up >>>> ropes and then climb through the ceiling. This bug has now been >>>> corrected, and climbing ropes now acts normally stopping Angela at the >>>> top of a rope. >>>> At the beginning of temple 1 the monster detection key, m, would >>>> announce a snake which was not there. This error has been removed, and >>>> monster detection now appears to be working properly. >>>> In the prier release there was a bug where the object scan key, o, >>>> would >>>> not find scrolls, torches, and ropes. This bug has been corrected, and >>>> is working now. >>>> Sometimes when walking through the temple Angela would freeze and would >>>> not move. An error was discovered in the level1.map file which has now >>>> been corrected. Traveling through the temple without freezing should >>>> work at this point. >>>> In the first release of Alpha 1 Angela would fall off of ladders when >>>> she went to far left or right. This has now been changed. It is now no >>>> longer possible for Angela to fall off a ladder. >>>> In the previous release when Angela ran int to walls and ceilings >>>> Angela >>>> would scream. This behavior has been changed to simply have Angela let >>>> out a simple gasp. >>>> New in this release you can now view a map of temple 1. To view the map >>>> press v, and escape will exit. Use the arrow keys, numpad navigation >>>> keys, or other movement keys to navigate the map. For more information >>>> on viewing the map see the official manual. >>>> In the first release of Alpha 1 there was an error in the way sounds >>>> were rendered. This has been corrected, and sounds should sound more >>>> balanced and natural. In addition the internal volume for the effects >>>> has been braught up so they can be heard easier. >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. [email protected] >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. 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