Well, I was looking at villins that could grad you.  Or even having to move 
over to say jump to a platform or grab things.

Gary
----- Original Message ----- 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, July 13, 2006 2:09 AM
Subject: Re: [Audyssey] Monty patch status and news.


>I don't know=--anyone moving horizontally along a ladder almost deserves to
> fall--unless there are gems of course...
> ----- Original Message ----- 
> From: "Gary Whittington" <[EMAIL PROTECTED]>
> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> <[email protected]>
> Sent: Wednesday, July 12, 2006 6:20 AM
> Subject: Re: [Audyssey] Monty patch status and news.
>
>
>> Is there a warning like before the setp would be a fall.
>> Say a Crack or clunck for the laddeles being wood or metal.
>>
>> If  is able to move some  what could be usful in higher levls.
>>
>> Crash
>> ----- Original Message ----- 
>> From: "Ken the Crazy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Saturday, July 08, 2006 3:35 AM
>> Subject: Re: [Audyssey] Monty patch status and news.
>>
>>
>>> Sounds awesome, Tom.  Just a note though, I think Angela should be able
>>> to
>>> fall off the ladders.  If anyone is not paying attention and steps off a
>>> ladder, they'll fall, and she should too, health points being deducted
>>> the
>>> higher up she is and, therefore, the farther she falls.
>>> ----- Original Message ----- 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Friday, July 07, 2006 2:32 PM
>>> Subject: [Audyssey] Monty patch status and news.
>>>
>>>
>>>>
>>>> Hi, listers.
>>>> I know many of you are interested where we are with the Monty patch. 
>>>> I'm
>>>> glad to say it is almost ready for release. I am expecting it to hit 
>>>> the
>>>> web site in the next 24 to 48 hours or so. I'll be given a more 
>>>> specific
>>>> time when I know for certain when I plan to post.
>>>> Since you all want to know what is going on I am pasting in the release
>>>> notes from today which will explain all the major changes and updates
>>>> done to the game so far.
>>>>
>>>> Montezuma's Revenge
>>>>
>>>> Release Notes
>>>>
>>>> July 7, 2006
>>>>
>>>> The following patch release contains a number of changes and bug fixes
>>>> since version Alpha 1. Please, read this document to find out important
>>>> changes since Alpha 1.
>>>> In the previous release the spacebar or numpad 0 key was held down
>>>> followed by an arrow key to jump. In this patch to jump simply press
>>>> spacebar or numpad 0 and Angela will jump in the direction she is
>>>> facing. See manual for more information on jumping.
>>>> In the previous release sometimes Angela would unexpectedly die when
>>>> jumping. This error has been corrected, and all tests to this point
>>>> indicate this error is completely gone.
>>>> In the prier release it was possible to jump through the ceiling to
>>>> other levels in the temple. This bug has been corrected, and it is no
>>>> longer possible to jump through the ceiling.
>>>> In the previous release there was an error where Angela could climb up
>>>> ropes and then climb through the ceiling. This bug has now been
>>>> corrected, and climbing ropes now acts normally stopping Angela at the
>>>> top of a rope.
>>>> At the beginning of temple 1 the monster detection key, m, would
>>>> announce a snake which was not there. This error has been removed, and
>>>> monster detection now appears to be working properly.
>>>> In the prier release there was a bug where the object scan key, o, 
>>>> would
>>>> not find scrolls, torches, and ropes. This bug has been corrected, and
>>>> is working now.
>>>> Sometimes when walking through the temple Angela would freeze and would
>>>> not move. An error was discovered in the level1.map file which has now
>>>> been corrected. Traveling through the temple without freezing should
>>>> work at this point.
>>>> In the first release of Alpha 1 Angela would fall off of ladders when
>>>> she went to far left or right. This has now been changed. It is now no
>>>> longer possible for Angela to fall off a ladder.
>>>> In the previous release when Angela ran int to walls and ceilings 
>>>> Angela
>>>> would scream. This behavior has been changed to simply have Angela let
>>>> out a simple gasp.
>>>> New in this release you can now view a map of temple 1. To view the map
>>>> press v, and escape will exit. Use the arrow keys, numpad navigation
>>>> keys, or other movement keys to navigate the map. For more information
>>>> on viewing the map see the official manual.
>>>> In the first release of Alpha 1 there was an error in the way sounds
>>>> were rendered. This has been corrected, and sounds should sound more
>>>> balanced and natural. In addition the internal volume for the effects
>>>> has been braught up so they can be heard easier.
>>>>
>>>>
>>>> _______________________________________________
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>>>> any subscription changes via the web.
>>>
>>>
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>>
>>
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>
>
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