Hi Gary,
although Tom himself admits he got the inspiration for this idea and for the 
object detector from the GMA game engine, he doesn't use it to create his 
games. He's a qualified enough programmer to write his stand alone code on 
his own. In fact, he even had to rewrite the Monty core all from scratch, as 
the original Alchemy level editor and the engine were too graphical in 
nature for a totally blind developer, which Tom is.
Take care,
Lukas
----- Original Message ----- 
From: "Gary Whittington" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, July 13, 2006 10:23 AM
Subject: Re: [Audyssey] My thoughts on the MOnty Patch


> Hi its me Crash.
>
> The demo game's monster detected is how used a part of the original game. 
> I
> had not played M. R.  I was racing  or playing pinballs when M>R?
>
> Was as a vido game in the arcade standup michines.
>
> No arade like the one you can sit in.  Awk it was a break from standing 
> and
> wrestleing a four legged machine.
>
> Now with the monster detecter.  Is this a GMA engine to allow (Acccess).
> Just wondering?
>
> Gary -
> Hey,  who started the Egna Louise  accessiblegame?
> Hmmm, wonder if that has a Man detecter.
>
>
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, July 08, 2006 2:42 PM
> Subject: [Audyssey] My thoughts on the MOnty Patch
>
>
>> Hi Thomas and all,
>>  Well, just downloaded the Monty Patch. I must say I'm very impressed. 
>> Two
>> weeks to fix all those bugs? Maybe it's just me but it seems pretty fast.
>>  I like the new jumping feature (though it did take some getting used to
>> when you're trying to grab that gem to your left while you're climbing a
>> rope). The view mode was pretty cool as well. I did still notice one or
>> two
>> spots where I'd die unexpectedly while jumping, but I'm beginning to
>> wonder
>> about that. Of the two times this has happened to me since downloading 
>> and
>> installing the patch, neither of them occurred when there wasn't a 
>> monster
>> of one kind or another in the immediate area. The first time it happened
>> while I was grabbing the scroll piece and there was the rolling skull
>> right
>> there. It stands to reason that while jumping, Angela hit the skull and 
>> it
>> must have been able to hit her in just the right way that it proved 
>> fatal.
>> The second time happened while I was jumping over the lava pits and the
>> spider was right there. Is it possible that monsters can knock you off
>> edges
>> if they hit you just right? I know this can happen in games like
>> Castlevania, and it happened quite frequently in Zelda II: Adventure of
>> Link. Sometimes an Octorock or Moblin could hit you while you were 
>> jumping
>> over a lava pit and the attack would knock you backwards into the lava.
>> I'm
>> wondering if we're seeing some of the same thing in Monty. Like I said,
>> this
>> has only happened so far when there's been a monster right there, like
>> right
>> by the scroll or the torch (although I haven't died while grabbing the
>> torch
>> since I installed the patch). All in all it seems much more solid and I
>> have
>> noticed a marked improvement in my ability to time my jumps over the
>> snakes
>> and spiders, both thanks to the new monster detection and the better 
>> audio
>> processing. Makes me look forward to the rest of the game. And now that I
>> have my new Laptop with WinXP (although the new JAWS I'm installing on it
>> isn't here yet), I can download Monty on my own machine and see how well
>> it
>> works. Apparently it has an 80-gig hard drive so hopefully there 
>> shouldn't
>> be too many problems with the performance.
>>
>>
>>
>> It ain't pretty when the pretty leaves you with no place to go.
>>
>> _________________________________________________________________
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>>
>>
>
>
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