also their are only so many key commands
available! and if a key command is a good one, does that mean that if 
somebody used it in a game already, that nobody else can use it?
I don't think so!
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, July 13, 2006 6:45 AM
Subject: Re: [Audyssey] My thoughts on the MOnty Patch


> Hi.
> That is correct. What happened was James North had made a level editor
> for Monty which had to be drawn via a mouse. Obviously, that was
> impossible for me. At first I thought about making a new editor but in
> the end I decided to scrap the entire engine and write it over using C#
> .NET which I am highly skilled at, and wrote my own engine for the game
> from scratch.
> In the process I realised I really liked some of the GMA concepts for
> coordinates, the j, k, l, i movement keys, the f1 key help system, etc.
> So I went ahead and built them in to the new engine.
> I also logically have wrote a map feature which loads the maps for the
> temples externally the way GMA does it in SOD and GTC. In the GMA engine
> they are *.gm files, but in my engine they are *.map files.
>
> Neo wrote:
>> Hi Gary,
>> although Tom himself admits he got the inspiration for this idea and for 
>> the
>> object detector from the GMA game engine, he doesn't use it to create his
>> games. He's a qualified enough programmer to write his stand alone code 
>> on
>> his own. In fact, he even had to rewrite the Monty core all from scratch, 
>> as
>> the original Alchemy level editor and the engine were too graphical in
>> nature for a totally blind developer, which Tom is.
>> Take care,
>> Lukas
>>
>
>
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