Hi. That is correct. What happened was James North had made a level editor for Monty which had to be drawn via a mouse. Obviously, that was impossible for me. At first I thought about making a new editor but in the end I decided to scrap the entire engine and write it over using C# .NET which I am highly skilled at, and wrote my own engine for the game from scratch. In the process I realised I really liked some of the GMA concepts for coordinates, the j, k, l, i movement keys, the f1 key help system, etc. So I went ahead and built them in to the new engine. I also logically have wrote a map feature which loads the maps for the temples externally the way GMA does it in SOD and GTC. In the GMA engine they are *.gm files, but in my engine they are *.map files.
Neo wrote: > Hi Gary, > although Tom himself admits he got the inspiration for this idea and for the > object detector from the GMA game engine, he doesn't use it to create his > games. He's a qualified enough programmer to write his stand alone code on > his own. In fact, he even had to rewrite the Monty core all from scratch, as > the original Alchemy level editor and the engine were too graphical in > nature for a totally blind developer, which Tom is. > Take care, > Lukas > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
