Hi.
That is correct. What happened was James North had made a level editor 
for Monty which had to be drawn via a mouse. Obviously, that was 
impossible for me. At first I thought about making a new editor but in 
the end I decided to scrap the entire engine and write it over using C# 
.NET which I am highly skilled at, and wrote my own engine for the game 
from scratch.
In the process I realised I really liked some of the GMA concepts for 
coordinates, the j, k, l, i movement keys, the f1 key help system, etc. 
So I went ahead and built them in to the new engine.
I also logically have wrote a map feature which loads the maps for the 
temples externally the way GMA does it in SOD and GTC. In the GMA engine 
they are *.gm files, but in my engine they are *.map files.

Neo wrote:
> Hi Gary,
> although Tom himself admits he got the inspiration for this idea and for the 
> object detector from the GMA game engine, he doesn't use it to create his 
> games. He's a qualified enough programmer to write his stand alone code on 
> his own. In fact, he even had to rewrite the Monty core all from scratch, as 
> the original Alchemy level editor and the engine were too graphical in 
> nature for a totally blind developer, which Tom is.
> Take care,
> Lukas
>   


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