Hiya,
Been gone for a while and just getting somewhat caught up with some things. I 
got some thoughts on the monty alpha, although it isn't very in depth.
I still have the old monty, and could compare them somewhat.
1: The male / female voice didn't make a diffrence at all. I barely even 
noticed that USA monty even had a female voice. Not that it sounds bad, but 
only that it didn't affect me one way or the other
2: the temple size seemed much larger, and I am not sure I liked it that much. 
Getting to the end of passages and ladders as well as ropes seemed tedious
3: the snake moved, out to lunch on this, and I would probably vote it down if 
it wasn't for the switch Tom had mentioned making to the game to change 
diffuculty of monsters. I don't have time to struggle with a long and difficult 
game for extended periods, which means for me a game needs to be simple to use 
and intuitive to understand and play. Monty fits the bill here.
4: I love being told I am hitting a door, wall or cieling. it gave me a sense 
of space, like I was in something, that a simple oof sound doesn't really do 
for me.
5: Ladder detection is right on. No more playing find the ladder , walking back 
and forth trying to hear the metal sound. I love how much better it is now.
6. On the first passage at the end I hear a rope that I can't get to. Is this 
the way the game will be or is this just something that will get fixed down the 
road. I think there are other situations like this in the temple but I can't 
remember right now.

It is looking more or less like this is going to be a pretty good game, and I 
am excited to see this finally come to the light.

 



 
The truth will set you free...
Jesus of Nazareth  33 AD 
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