Hiya, Been gone for a while and just getting somewhat caught up with some things. I got some thoughts on the monty alpha, although it isn't very in depth. I still have the old monty, and could compare them somewhat. 1: The male / female voice didn't make a diffrence at all. I barely even noticed that USA monty even had a female voice. Not that it sounds bad, but only that it didn't affect me one way or the other 2: the temple size seemed much larger, and I am not sure I liked it that much. Getting to the end of passages and ladders as well as ropes seemed tedious 3: the snake moved, out to lunch on this, and I would probably vote it down if it wasn't for the switch Tom had mentioned making to the game to change diffuculty of monsters. I don't have time to struggle with a long and difficult game for extended periods, which means for me a game needs to be simple to use and intuitive to understand and play. Monty fits the bill here. 4: I love being told I am hitting a door, wall or cieling. it gave me a sense of space, like I was in something, that a simple oof sound doesn't really do for me. 5: Ladder detection is right on. No more playing find the ladder , walking back and forth trying to hear the metal sound. I love how much better it is now. 6. On the first passage at the end I hear a rope that I can't get to. Is this the way the game will be or is this just something that will get fixed down the road. I think there are other situations like this in the temple but I can't remember right now.
It is looking more or less like this is going to be a pretty good game, and I am excited to see this finally come to the light. The truth will set you free... Jesus of Nazareth 33 AD _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
