It then brings up an interesting question.
Do we either
1.  make the games accessible for the blind then add graphics, or get 
2 the graphical parts done and try and match graphics with music, sfx 
and speech.
The second probably is harder but better, ofcause you would have fun 
matching everything up.
Probably you could have user contests on matching up said graphics 
with sounds, and all could do that.
A text file with descriptions for those that have no sight and 
graphics for those that do have sight.
Would be interesting on what the sighted and non sighted people would 
think of what sounds for different events were.
At 09:02 p.m. 17/08/2006, you wrote:
>Hi Bryan,
>The graphics production of the game would be expensive for a home
>developer such as myself, but on the other hand the sales potential for
>that title has just leaped up quite a bit.
>Add graphics and not focus soully on an agdev market and target a wider
>mainstream audience and sales may indeed increase. However, to get those
>sales it can't be some of the games we see in the agdev markets simple
>point and shoot games. It's my opinion that the mainstream market looks
>for highly involved FPS and Online games which take lots of production
>time in of themselves.
>
>
>Bryan Peterson wrote:
> > Of course we'd need sighted help with that part, but I have a valid
> > point, at least my own experience would suggest so. Sighted gamers
> > tend to lose interest in audio games because of the fact that they
> > tend to have few if any graphics. I know it would be impossible to do
> > the graphical part ourselves and it would be time-consuming to get
> > sighted help (and probably expensive as well), but everything's
> > graphics these days. This XNA studio thing does have some potential.
> > We just don't know how much yet.
>
>
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