Well, I know when I have to redo things, I find I improve upon things.  So, 
don't feel so bad.  Just it in stride, I always count it a blessing.  Sure 
its a set back, but now you have the chance to even make it better.

I find myself having to rerecord in my voice forum for my NFL Pool and I 
curse myself, but I end up improve upon my recording.

You think Captain Kirk would just quit and cut and run.

I wouldn't.  With what you did still fresh in your mind it be much easier to 
reproduce then later.  With your work still in your head, your created 
juices can now flow better and may indeed add new things.

Bad new, no a blessing, my friend, besides its a reminder to all us to 
backup our work and whatever we find important to us.

Best wishes
Crash
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, September 13, 2006 7:17 AM
Subject: Re: [Audyssey] STFC sad news.


> This is, indeed, very sad news.  Anyone who has lost major work knows the
> feelings you currently have.  What I really want to say, mostly comprised 
> of
> 4-letter words, which you have probably already said many times, is 
> totally
> against list guidelines!!  I'd say to take a break, work on something else
> if, and only if, you are in the mood, and not to make a hasty decision on
> what to do from here.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, September 13, 2006 2:52 AM
> Subject: [Audyssey] STFC sad news.
>
>
>> Hello gamers,Hello gamers,
>> It is my deepest regret at this moment to announce some very sad and
>> unhappy news about STFC which will put development of that title back by
>> countless months. Even worse I know I am to blame for that setback do to
>> my foolish complacency, and lack of backing up the code as often as I
>> should have. For that mistake I am paying a huge price. So here is what
>> happened.
>> As you know in July I split STFC in to branches. I have the original
>> source for 1.0 beta which is thankfully backed up to my USB backup
>> drive, and then I was working on a STFC 2.0 with all the features I have
>> announced in previous posts with dynamic menus, better sensors, updated
>> enemy AI, etc...
>> Anyway, I had taken my USB drive off my desktop to backup some stuff
>> from my laptop, and never got around to hooking it up to my desktop
>> computer. Since all the work on STFC 2.0 was being done on the desktop
>> there was only one single copy of the source code. Well, while working
>> on STFC 2.0 I was updating the Main.cs file when I discovered somehow
>> when deleting some code I had deleted most of the file, and at some
>> point had saved the file not knowing most of it's contents was deleted.
>> As a result all of the enemy AI, dynamic menus, etc is gone. The code is
>> simply destroyed, and there is no way to recover it. I can't even guess
>> as to how long it will take to rewrite all that. No less than three
>> months damage.
>> Needless to say I am extremely upset from this crisis and now I can
>> garentee that USB drive will be connected to my desktop almost
>> perminitly from now on to backup every single update daily in hopes of
>> preventing a similar crisis. However, you know as I know that will not
>> solve the immediate issue. I have to decide where to go from here. All I
>> can think of is make some miner patches for the STFC 1.0 beta, and
>> forget about all the dynamic menus and stuff for now. I can not bring
>> myself to rewrite all that stuff right now. It would be to stressful on
>> me emotionally to try and recreate two or three months of code again if
>> not more since it will all be from scratch this time. In fact, at this
>> moment I am so stressed I would rather drop STFC completely for months
>> until I can feel ready to take on that project. To say I feel miserable
>> is the understatement of the century.
>> I'll probably work on something else such as Montezuma's Revenge since
>> that at least won't be as stressful to work on.
>>
>> Howling like a wounded Klingon:
>> Thomas Ward
>>
>>
>>
>> _______________________________________________
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>> any subscription changes via the web.
>>
>
>
>
> _______________________________________________
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