Hi Phil, Great idea. Once I have a working game I'll take you up on that idea of having folks send in there mission ideas. If I can't provide folks a way to have them create their own missions creating missions for them as part of the game is an insentive to upgrade and of course gives it a longer shelf-life so to speak.
Phil Vlasak wrote: > Hi Thomas, > While developing and sharing missions is difficult to do as you stated > below, there are several things people could do to help you out. > 1. As in Tank Commander, you could run a contest to come up with a mission > statement and details descried in text that you could take and turn into a > mission. > That was what David did with 3 of the TC missions and I believe he game the > helpers free game registrations. > 2. If you are going to base some of the missions on piloting alien > spacecraft rather than of the Federation fleet, the sounds of their > computers and equipment would have to be created. I would love to create the > sounds in a Borg cube. > 3. People are now creating their own voice synthesizers that could be used > as game voices. > Jayson Smith just finished his SAPI voice and put up a sample here: > http://www.bluegrasspals.com/modeltalker/sample7.wav > You can build your own SAPI voice using the free software from: > duPont Hospital for Children | Computer and Info Sciences/ Linguistics > http://www.asel.udel.edu/speech/ > > _______________________________________ > Smiles, > Phil > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, September 15, 2006 12:18 AM > Subject: Re: [Audyssey] Possible future for STFC. > > > >> Hi Charles, >> Basicly, in a way the game would be a flight simulator except instead of >> flying a plane, jet, etc you happen to be piloting the most powerful >> starships of the Federation fleet in to battle against the enemy's of >> the Alpha quadrant. >> As for developing and sharing missions that would be a rather >> complicated feature to add on many levels. Here is why I probably won't >> end up doing it. >> >> 1. Unlike lonewolf I plan to self-voice this game with the realism of >> Neospeech Kate like I did with sTFC. One of the down sides of >> self-voicing is for someone to make missions they better have Neospeech >> Kate, Goldwav, and be willing to fork out ffor the development tools I >> have to make the missions look and sound like the rest of the game. >> It would be jolting to have say 90% of the game sound like Neospeech >> kate from mission 1 to 20 and then in mission 21 hear say Eloquence >> start reading out your mission orders. I don't want to see missmatched >> things like that happen to the game. >> 2. Lonewolf had a textbox where all the info was displayed to the >> screen. Something similar would absolutely have to be done to make >> mission writing a possability, and then are talking about doing the leg >> work to make the game work with screen readers of all kinds, and we then >> lose the realism of a built in talking computer. Not to mention someone >> would absolutely have to own a screen reader to play. >> 3. There is of course the alternative of writing a Sapi driver to use MS >> Sapi. Anyone who has loaded say Jim Kitchen games for the first time >> knows how aweful Microsoft Sam sounds coming up, and unless you have >> something better installed at the moment MS Sam is your only option, and >> sounds horrible. That to me is a certain mood killer. Until I owned >> Neospeech I rarely played Jim's games on the account MS Sapi is so >> terrible sounding. >> 4. Besides the issue to decide weather to self-voice etc we have to come >> to the matter of the script language itself. You were right in saying it >> would have to be not very complicated. Doing that effectively isn't >> always easy to do, and have to be well thought out in advance. I have no >> problem in saying I am not skilled enough to write script engines for >> games although I could probably figure it out if I was in a situation to >> do so. >> >> Anyway, allot of things to think out before that would become a reality. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
