Hi Phil,
Great idea. Once I have a working game I'll take you up on that idea of 
having folks send in there mission ideas.
If I can't provide folks a way to have them create their own missions 
creating missions for them as part of the game is an insentive to 
upgrade and of course gives it a longer shelf-life so to speak.

Phil Vlasak wrote:
> Hi Thomas,
> While developing and sharing missions  is difficult to do as you stated
> below, there are several things people could do to help you out.
> 1. As in Tank Commander, you could run a contest to come up with a mission
> statement and details descried in text that you could take and turn into a
> mission.
> That was what David did with 3 of the TC missions and I believe he game the
> helpers free game registrations.
> 2. If you are going to base some of the missions on piloting alien
> spacecraft rather than of the Federation fleet, the sounds of their
> computers and equipment would have to be created. I would love to create the
> sounds in a Borg cube.
> 3. People are now creating their own voice synthesizers that could be used
> as game voices.
> Jayson Smith just finished his SAPI voice and put up a sample here:
> http://www.bluegrasspals.com/modeltalker/sample7.wav
> You can build your own SAPI voice using the free software from:
> duPont Hospital for Children | Computer and Info Sciences/ Linguistics
> http://www.asel.udel.edu/speech/
>
> _______________________________________
> Smiles,
> Phil
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, September 15, 2006 12:18 AM
> Subject: Re: [Audyssey] Possible future for STFC.
>
>
>   
>> Hi Charles,
>> Basicly, in a way the game would be a flight simulator except instead of
>> flying a plane, jet, etc you happen to be piloting the most powerful
>> starships of the Federation fleet in to battle against the enemy's of
>> the Alpha quadrant.
>> As for developing and sharing missions that would be a rather
>> complicated feature to add on many levels. Here is why I probably won't
>> end up doing it.
>>
>> 1. Unlike lonewolf I plan to self-voice this game with the realism of
>> Neospeech Kate like I did with sTFC. One of the down sides of
>> self-voicing is for someone to make missions they better have Neospeech
>> Kate, Goldwav, and be willing to fork out ffor the development tools I
>> have to make the missions look and sound like the  rest of the game.
>> It would be jolting to have say 90% of the game sound like Neospeech
>> kate from mission 1 to 20 and then in mission 21 hear say Eloquence
>> start reading out your mission orders. I don't want to see missmatched
>> things like that happen to the game.
>> 2. Lonewolf had a textbox where all the info was displayed to the
>> screen. Something similar would absolutely have to be done to make
>> mission writing a possability, and then are talking about doing the leg
>> work to make the game work with screen readers of all kinds, and we then
>> lose the realism of a built in talking computer. Not to mention someone
>> would absolutely have to own a screen reader to play.
>> 3. There is of course the alternative of writing a Sapi driver to use MS
>> Sapi. Anyone who has loaded say Jim Kitchen games for the first time
>> knows how aweful Microsoft Sam sounds coming up, and unless you have
>> something better installed at the moment MS Sam is your only option, and
>> sounds horrible. That to me is a certain mood killer. Until I owned
>> Neospeech I rarely played Jim's games on the account MS Sapi is so
>> terrible sounding.
>> 4. Besides the issue to decide weather to self-voice etc we have to come
>> to the matter of the script language itself. You were right in saying it
>> would have to be not very complicated. Doing that effectively isn't
>> always easy to do, and have to be well thought out in advance. I have no
>> problem in saying I am not skilled enough to write script engines for
>> games although I could probably figure it out if I was in a situation to
>> do so.
>>
>> Anyway, allot of things to think out before that would become a reality.
>>     
>
>
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>   


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