Hi Thom,
I think what would probably happen is that most people will start out with 
the most popular ships. That is what they know and what they are probably 
comfortable with. After time they will probably then try an unknown name 
and/or new class of ship.

Therefore add as many ships as you wish. The more the merrier.

Rich

  ----- Original Message ----- 
  From: Thomas Ward
  To: Gamers Discussion list
  Sent: Friday, September 15, 2006 8:34 AM
  Subject: [Audyssey] STFC generic vs popular starships.


  Hi all,
  While I am working on the design documentation for the real time Trek
  game I'm wondering about something. While there are several classes of
  starships I can include in the game most of the ships are unfamiliar to
  all but the true Star Trek follower. Here is an example of what I mean.
  There is the Sovereign-class, and the most popular ship of the class is
  Enterprise E. My guess is most people are going to want to be Enterprise
  and ignore any other ships of the class such as Monarchy, Seleya, etc in
  favor of the ship they know. Although, game play using either of the
  ships would be identical. However, it might be a change of pace to play
  out an adventure for a ship we don't know as well.
  On the other hand we have other classes such as the Intrepid. The most
  popular ship of that class is U.S.S. Voyager. However, I have seen other
  ones mentioned or seen briefly on DS9 during the dominion war such as
  the U.S.S. Haden.
  Bottom line is do you guys like the option of choosing less known ships
  or would you rather I just use the most popular ship of each class and
  pick from those. For example, Defiant, Enterprise, Voyager, etc...
  If we use less known ships as well like Seleya it won't preform any
  different from Enterprise, but have a different name. If I added other
  Intrepid class ships like Hayden and Itasca they will perform the same
  as Voyager, but be a different ship.
  Since we are talking about multiple ships and classes do you guys want a
  wide range of classes to pick from. For example, the Excelsior-class is
  a very old class, but they were used clear up in to the DS9 era ships
  like U.S.S. Pendragon. They aren't as well armed as the Sovereign-class,
  are better armed than the Intrepid-class, but are very slow compared to
  modern standards. Most modern designs do warp 9.7 and above with the
  Excelsiors only doing warp 9.4. However, all Excelsior-Class ships in
  the TNG and DS9 era have been upgraded with the Type X phaser array and
  carry a torpedo payload of 120. Double that of the Intrepid-Class,
  probably good enough for a slug fight, but not good if speed is critical
  to the mission.
  Then, you have the Saber-Class frigates. From all I have read on them
  they are pretty much like an Intrepid-Class armourment and speed wise,
  but rather than just photons some of them carry quantums as well.
  So anothr question is how much does difference matter? Are you guys more
  interested in justplaying the popular ships we know and love or are you
  interested more in a true sim style game where you can basicly make up
  your ship with all the features you want based on known classes, and you
  can pick class and name of your ship?



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