Tom,
Sure, you could do that, just call it Lone Wolf: the next generation, grin. 
Just kidding man.
I like having some kind of training mission to learn the complexity of 
running a star ship, but I also like getting into a quick fight with  stuff 
without dealing with missions and mission objectives. That is why a holodeck 
fight club would be nice to use any ship against any enemy to blow things up 
real good.
I love the smell of anti matter in the morning, smile
The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 15, 2006 10:57 AM
Subject: Re: [Audyssey] real time star trek ideas


> Hi Allan,
> Either that or just have a built in training mission like in LW where
> you can go to a training center outside of the shipyards or space doc
> where you run exorsizes against fellow Federation ships or even cargo
> ships, etc...
> You can practice sensor scans, firing, maneuvering, etc...
>
> Allan Thompson wrote:
>> Hi tom,
>> I guess what I meant was something more akin to a holodeck level. As a
>> person continues on in the missions of the game, and succeeds perhaps a 
>> ship
>> that was fought against is unlocked in that holodeck trainer. There it 
>> can
>> be practiced against in holodeck fighting or flown fighting some random
>> enemy. Since it is a holodeck, it doesn't matter which group you are
>> fighting, you could choose to fly the defiant against federation ships 
>> etc
>> and so forth.
>> The holodeck could be something that  a person could go to and  practice
>> fighting other ships and practicing up or just getting to know the lay 
>> out
>> of things without messing with a normal mission.
>> I hope this is at least an interesting idea, and I have seen this done
>> before in other star ship games to help players get a bearing on playing 
>> and
>> having an oppurtunity to shake things up etc and so forth.
>>
>
>
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