Hi Allan,
Could you please give me the link to this cool game? Thanks!
Robin.

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Allan Thompson
> Sent: Saturday, September 23, 2006 7:20 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Updated draft of ships.
> 
> 
> Hi Guys,
> I don't know if anyone else had played this game, but I had 
> played a space 
> sim called descent: freespace.
> You played a spacefighter pilot assigned with a carrier, and 
> you had to 
> defend against an incoming alien race. Each mission gave a 
> briefing, and you 
> then choose ship  to take, which ranged from bombers, 
> fighters, and others, 
> and you also choose weapon loadout for each mission had 
> diffrent parameters 
> for success. As the player, you had a list of menu options 
> which consisted 
> of running one or more squadrons under your command.
> the options consisted of things like: attack who you are 
> targeted on, attack 
> at will, attack weakest ship, attack ship attacvking you, 
> retreat, and some 
> others.
> The point I was getting to was the resupply ship. In the middle of a 
> mission, you could request for resupply. This was always an 
> interesting 
> time. You generally wanted to call it between waves of 
> enemies, during a 
> lull, and sometimes you just needed to resupply to get to the 
> next part of 
> the same mission. It would take a certain amount of time to 
> get to you, 
> depending on how far away from base or the carrier you were, 
> and when it 
> showed up, the player had to  come to a full stop and  let 
> the resupply 
> attach and  transfer fuel and weapons and even fix some minor damage. 
> Sometimes this ship would get destroyed in combat if you got attacked 
> unexpectedly and a new resupply ship usually wasn't available 
> after that 
> event.
> I guess the point I am trying to say is that a resupply ship 
> in the middle 
> of a mission wouldn't be to hard to imagine, especially in an 
> example like 
> this:
> You are defending an important corridor of space, when you detect the 
> oncoming advance of an enemy fleet. You call for  back up, 
> and offensive 
> ships are coming, but all you got is a starbase and a supply 
> ship to keep 
> you supplied until cavalry comes.
> To resupply, you might have to come to a full stop and 
> tractor the resupply 
> ship, and start transporting goods over. One might have to 
> drop shields as 
> well to do this.
> Once resupplied, the battle could continue, that is, if the 
> player  managed 
> to create a lull and resupply before the next wave of the 
> enemy. How does this sound?
> 
> The truth will set you free...
> Jesus of Nazareth  33 AD 
> 
> 
> 
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