Hi Robin,
I am sorry, I neglected to mention that I played this game before I lost my 
sight. Sorry to get your expectations up. However, the principles could 
probably still be used in a space sim for the blind, and actually it could 
be used for a number of games involving small squad tactics, such as 
ordering tanks, or other members of a team around.
Again, I am sorry I didn't explain fully.
al
The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Robin Kipp" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Saturday, September 23, 2006 2:36 PM
Subject: Re: [Audyssey] Updated draft of ships.


> Hi Allan,
> Could you please give me the link to this cool game? Thanks!
> Robin.
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Allan Thompson
>> Sent: Saturday, September 23, 2006 7:20 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Updated draft of ships.
>>
>>
>> Hi Guys,
>> I don't know if anyone else had played this game, but I had
>> played a space
>> sim called descent: freespace.
>> You played a spacefighter pilot assigned with a carrier, and
>> you had to
>> defend against an incoming alien race. Each mission gave a
>> briefing, and you
>> then choose ship  to take, which ranged from bombers,
>> fighters, and others,
>> and you also choose weapon loadout for each mission had
>> diffrent parameters
>> for success. As the player, you had a list of menu options
>> which consisted
>> of running one or more squadrons under your command.
>> the options consisted of things like: attack who you are
>> targeted on, attack
>> at will, attack weakest ship, attack ship attacvking you,
>> retreat, and some
>> others.
>> The point I was getting to was the resupply ship. In the middle of a
>> mission, you could request for resupply. This was always an
>> interesting
>> time. You generally wanted to call it between waves of
>> enemies, during a
>> lull, and sometimes you just needed to resupply to get to the
>> next part of
>> the same mission. It would take a certain amount of time to
>> get to you,
>> depending on how far away from base or the carrier you were,
>> and when it
>> showed up, the player had to  come to a full stop and  let
>> the resupply
>> attach and  transfer fuel and weapons and even fix some minor damage.
>> Sometimes this ship would get destroyed in combat if you got attacked
>> unexpectedly and a new resupply ship usually wasn't available
>> after that
>> event.
>> I guess the point I am trying to say is that a resupply ship
>> in the middle
>> of a mission wouldn't be to hard to imagine, especially in an
>> example like
>> this:
>> You are defending an important corridor of space, when you detect the
>> oncoming advance of an enemy fleet. You call for  back up,
>> and offensive
>> ships are coming, but all you got is a starbase and a supply
>> ship to keep
>> you supplied until cavalry comes.
>> To resupply, you might have to come to a full stop and
>> tractor the resupply
>> ship, and start transporting goods over. One might have to
>> drop shields as
>> well to do this.
>> Once resupplied, the battle could continue, that is, if the
>> player  managed
>> to create a lull and resupply before the next wave of the
>> enemy. How does this sound?
>>
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>>
>>
>>
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>
>
>
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