i can't believe people would do that! i feel so sorry for munawar. he has
put a lot into it.

regards,

damien




----- Original Message -----
From: "Stephen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, December 04, 2006 3:29 AM
Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> I am writing on behalf of Munawar, the brains behind bpc
> programs.  Some of you have been asking why he is no longer in the
> business, Here's the full story in his words.  Make sure to read the
> message thoroughly as we can all learn a thing or too from it.
> --------------
>
>   I started out around 2001 I think. my goal was to create games for
> blind people. at first they were free, and then suddenly I started
> charging, because Treasure Hunt had become a real first person
> shooter complete with an overall objective.
> That was when I had lots of time, and, most importantly, motivation.
> I wanted to leave a mark in the so-called blind gaming community,
> because I realized something quite quickly.
> We had too many rated E games, games for kids rather than adults.
> So began my major upgrade to Treasure Hunt. There's a common
> misconception that I just wanted to expand the game and put more
> features in it, bringing it up from version three to four. The real
> reason was that we needed more serious action games; games which run
> around a storyline.
> So now we were in the four year round about of BPC's life. Treasure
> Hunt was released six months later, I believe February of 2005.
> Now, everyone who followed the evolution of Treasure Hunt remembers
> the major patch upgrades. The game was quite bug-filled, which showed
> me that my skills in programming actually weren't as well-planted as
> I had thought they were.
> And, of course, my beta testers were jokes, save a select few (you
> know who you are)
> So from Feburary 2005 to early 2006, I was releasing patch after
> patch. That was my job; it wasn't a good experience for me at all,
> and I quickly realized Treasure Hunt was, in itself, a failure. The
> game turned out to be rated E although I had hoped it wouldn't be,
> and some things did not work for no apparent reason.
> After this period of patch releasing, I arived at the first really
> stable version of Treasure Hunt, 4.25, and that's when I was able to
> turn my attention to the finances of the organization.  Payments were
> coming in nicely the first couple months, then declined. They went
> back up in December of 2005, thanks to Christmas shoppers. Developers
> love Christmas.
> Finally, I saw a steady drop of purchases, In March, I made one sale,
> April was zero, and May was around that number.  But then came a
> further change, and it was not a pleasant one.
> someone actually filed a charge back against me. Can you believe the
> morality of this person? I won't name them, but they will know who
> they are when they read this. This individual had bought a copy of
> the game from me, and then turned around and claimed that I made an
> unauthorized purchase to their credit card.
> Not only did Pay Pal refund their money, they also gave them $10.00
> extra. This leech was paid $10.00 for buying my game!
> I had given them the registration key and everything, I saw no fault
> with the order. They got what they paid for.
> Now, Consider all of what I have said. I did consider everything, and
> I'll briefly recap.
> Treasure Hunt was a rated E game when it wasn't supposed to be;
> someone accused me of credit card fraud, something which degraded my
> reputation greatly; there was no more money being made; I lost my
> motivation; and, finally, I hated all those 13-year-olds trying to
> make games.  Unfortunately, people seem to trust any word of mouth
> they get, even if it's from one person only, My sales went down
> dramatically after the chargeback.
> So, now it was June. One fine day, I decided to just throw it all
> away. I will admit it can be called cowardly for me to do so, but I
> did not really have a choice. Pressing on would have resulted in a
> lawsuit, which I do not have the money to fund, A plane which started
> off quickly and then crash landed, that's what happened with
> BPCPrograms, SD, And that, my fellow gamers, was the story of the
> BPCPrograms Software Division.
> message ends
> I've no idea if Munawar would want to put up treasure hunt for free
> like what was done with self destruct and danger city but I suspect
> not considering all that's happened.
> Take care
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>



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