i can't believe people would do that! i feel so sorry for munawar. he has put a lot into it.
regards, damien ----- Original Message ----- From: "Stephen" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, December 04, 2006 3:29 AM Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms > I am writing on behalf of Munawar, the brains behind bpc > programs. Some of you have been asking why he is no longer in the > business, Here's the full story in his words. Make sure to read the > message thoroughly as we can all learn a thing or too from it. > -------------- > > I started out around 2001 I think. my goal was to create games for > blind people. at first they were free, and then suddenly I started > charging, because Treasure Hunt had become a real first person > shooter complete with an overall objective. > That was when I had lots of time, and, most importantly, motivation. > I wanted to leave a mark in the so-called blind gaming community, > because I realized something quite quickly. > We had too many rated E games, games for kids rather than adults. > So began my major upgrade to Treasure Hunt. There's a common > misconception that I just wanted to expand the game and put more > features in it, bringing it up from version three to four. The real > reason was that we needed more serious action games; games which run > around a storyline. > So now we were in the four year round about of BPC's life. Treasure > Hunt was released six months later, I believe February of 2005. > Now, everyone who followed the evolution of Treasure Hunt remembers > the major patch upgrades. The game was quite bug-filled, which showed > me that my skills in programming actually weren't as well-planted as > I had thought they were. > And, of course, my beta testers were jokes, save a select few (you > know who you are) > So from Feburary 2005 to early 2006, I was releasing patch after > patch. That was my job; it wasn't a good experience for me at all, > and I quickly realized Treasure Hunt was, in itself, a failure. The > game turned out to be rated E although I had hoped it wouldn't be, > and some things did not work for no apparent reason. > After this period of patch releasing, I arived at the first really > stable version of Treasure Hunt, 4.25, and that's when I was able to > turn my attention to the finances of the organization. Payments were > coming in nicely the first couple months, then declined. They went > back up in December of 2005, thanks to Christmas shoppers. Developers > love Christmas. > Finally, I saw a steady drop of purchases, In March, I made one sale, > April was zero, and May was around that number. But then came a > further change, and it was not a pleasant one. > someone actually filed a charge back against me. Can you believe the > morality of this person? I won't name them, but they will know who > they are when they read this. This individual had bought a copy of > the game from me, and then turned around and claimed that I made an > unauthorized purchase to their credit card. > Not only did Pay Pal refund their money, they also gave them $10.00 > extra. This leech was paid $10.00 for buying my game! > I had given them the registration key and everything, I saw no fault > with the order. They got what they paid for. > Now, Consider all of what I have said. I did consider everything, and > I'll briefly recap. > Treasure Hunt was a rated E game when it wasn't supposed to be; > someone accused me of credit card fraud, something which degraded my > reputation greatly; there was no more money being made; I lost my > motivation; and, finally, I hated all those 13-year-olds trying to > make games. Unfortunately, people seem to trust any word of mouth > they get, even if it's from one person only, My sales went down > dramatically after the chargeback. > So, now it was June. One fine day, I decided to just throw it all > away. I will admit it can be called cowardly for me to do so, but I > did not really have a choice. Pressing on would have resulted in a > lawsuit, which I do not have the money to fund, A plane which started > off quickly and then crash landed, that's what happened with > BPCPrograms, SD, And that, my fellow gamers, was the story of the > BPCPrograms Software Division. > message ends > I've no idea if Munawar would want to put up treasure hunt for free > like what was done with self destruct and danger city but I suspect > not considering all that's happened. > Take care > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
