its a pitty this has to happen.
I just hope the site does not die with the company so those that wish to can 
download the games.
Still I am not complaining, I have all the games,both free and registered, and 
I was never able to beat treasure hunt even on easy even with the modified 
sound packs.
Oh well, this is a test for all and there are still a few around.
Its a pitty bpc died though, they did play a major part in things, I was hoping 
to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted 
state it is in.
At 04:29 PM 12/4/2006, Stephen wrote:
>I am writing on behalf of Munawar, the brains behind bpc 
>programs.  Some of you have been asking why he is no longer in the 
>business, Here's the full story in his words.  Make sure to read the 
>message thoroughly as we can all learn a thing or too from it.
>--------------
>
>  I started out around 2001 I think. my goal was to create games for 
>blind people. at first they were free, and then suddenly I started 
>charging, because Treasure Hunt had become a real first person 
>shooter complete with an overall objective.
>That was when I had lots of time, and, most importantly, motivation. 
>I wanted to leave a mark in the so-called blind gaming community, 
>because I realized something quite quickly.
>We had too many rated E games, games for kids rather than adults.
>So began my major upgrade to Treasure Hunt. There's a common 
>misconception that I just wanted to expand the game and put more 
>features in it, bringing it up from version three to four. The real 
>reason was that we needed more serious action games; games which run 
>around a storyline.
>So now we were in the four year round about of BPC's life. Treasure 
>Hunt was released six months later, I believe February of 2005.
>Now, everyone who followed the evolution of Treasure Hunt remembers 
>the major patch upgrades. The game was quite bug-filled, which showed 
>me that my skills in programming actually weren't as well-planted as 
>I had thought they were.
>And, of course, my beta testers were jokes, save a select few (you 
>know who you are)
>So from Feburary 2005 to early 2006, I was releasing patch after 
>patch. That was my job; it wasn't a good experience for me at all, 
>and I quickly realized Treasure Hunt was, in itself, a failure. The 
>game turned out to be rated E although I had hoped it wouldn't be, 
>and some things did not work for no apparent reason.
>After this period of patch releasing, I arived at the first really 
>stable version of Treasure Hunt, 4.25, and that's when I was able to 
>turn my attention to the finances of the organization.  Payments were 
>coming in nicely the first couple months, then declined. They went 
>back up in December of 2005, thanks to Christmas shoppers. Developers 
>love Christmas.
>Finally, I saw a steady drop of purchases, In March, I made one sale, 
>April was zero, and May was around that number.  But then came a 
>further change, and it was not a pleasant one.
>someone actually filed a charge back against me. Can you believe the 
>morality of this person? I won't name them, but they will know who 
>they are when they read this. This individual had bought a copy of 
>the game from me, and then turned around and claimed that I made an 
>unauthorized purchase to their credit card.
>Not only did Pay Pal refund their money, they also gave them $10.00 
>extra. This leech was paid $10.00 for buying my game!
>I had given them the registration key and everything, I saw no fault 
>with the order. They got what they paid for.
>Now, Consider all of what I have said. I did consider everything, and 
>I'll briefly recap.
>Treasure Hunt was a rated E game when it wasn't supposed to be; 
>someone accused me of credit card fraud, something which degraded my 
>reputation greatly; there was no more money being made; I lost my 
>motivation; and, finally, I hated all those 13-year-olds trying to 
>make games.  Unfortunately, people seem to trust any word of mouth 
>they get, even if it's from one person only, My sales went down 
>dramatically after the chargeback.
>So, now it was June. One fine day, I decided to just throw it all 
>away. I will admit it can be called cowardly for me to do so, but I 
>did not really have a choice. Pressing on would have resulted in a 
>lawsuit, which I do not have the money to fund, A plane which started 
>off quickly and then crash landed, that's what happened with 
>BPCPrograms, SD, And that, my fellow gamers, was the story of the 
>BPCPrograms Software Division.
>message ends
>I've no idea if Munawar would want to put up treasure hunt for free 
>like what was done with self destruct and danger city but I suspect 
>not considering all that's happened.
>Take care 
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