the site already has died, sadly. regards,
damien ----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]>; <[email protected]> Sent: Monday, December 04, 2006 7:44 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms > its a pitty this has to happen. > I just hope the site does not die with the company so those that wish to can download the games. > Still I am not complaining, I have all the games,both free and registered, and I was never able to beat treasure hunt even on easy even with the modified sound packs. > Oh well, this is a test for all and there are still a few around. > Its a pitty bpc died though, they did play a major part in things, I was hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted state it is in. > At 04:29 PM 12/4/2006, Stephen wrote: > >I am writing on behalf of Munawar, the brains behind bpc > >programs. Some of you have been asking why he is no longer in the > >business, Here's the full story in his words. Make sure to read the > >message thoroughly as we can all learn a thing or too from it. > >-------------- > > > > I started out around 2001 I think. my goal was to create games for > >blind people. at first they were free, and then suddenly I started > >charging, because Treasure Hunt had become a real first person > >shooter complete with an overall objective. > >That was when I had lots of time, and, most importantly, motivation. > >I wanted to leave a mark in the so-called blind gaming community, > >because I realized something quite quickly. > >We had too many rated E games, games for kids rather than adults. > >So began my major upgrade to Treasure Hunt. There's a common > >misconception that I just wanted to expand the game and put more > >features in it, bringing it up from version three to four. The real > >reason was that we needed more serious action games; games which run > >around a storyline. > >So now we were in the four year round about of BPC's life. Treasure > >Hunt was released six months later, I believe February of 2005. > >Now, everyone who followed the evolution of Treasure Hunt remembers > >the major patch upgrades. The game was quite bug-filled, which showed > >me that my skills in programming actually weren't as well-planted as > >I had thought they were. > >And, of course, my beta testers were jokes, save a select few (you > >know who you are) > >So from Feburary 2005 to early 2006, I was releasing patch after > >patch. That was my job; it wasn't a good experience for me at all, > >and I quickly realized Treasure Hunt was, in itself, a failure. The > >game turned out to be rated E although I had hoped it wouldn't be, > >and some things did not work for no apparent reason. > >After this period of patch releasing, I arived at the first really > >stable version of Treasure Hunt, 4.25, and that's when I was able to > >turn my attention to the finances of the organization. Payments were > >coming in nicely the first couple months, then declined. They went > >back up in December of 2005, thanks to Christmas shoppers. Developers > >love Christmas. > >Finally, I saw a steady drop of purchases, In March, I made one sale, > >April was zero, and May was around that number. But then came a > >further change, and it was not a pleasant one. > >someone actually filed a charge back against me. Can you believe the > >morality of this person? I won't name them, but they will know who > >they are when they read this. This individual had bought a copy of > >the game from me, and then turned around and claimed that I made an > >unauthorized purchase to their credit card. > >Not only did Pay Pal refund their money, they also gave them $10.00 > >extra. This leech was paid $10.00 for buying my game! > >I had given them the registration key and everything, I saw no fault > >with the order. They got what they paid for. > >Now, Consider all of what I have said. I did consider everything, and > >I'll briefly recap. > >Treasure Hunt was a rated E game when it wasn't supposed to be; > >someone accused me of credit card fraud, something which degraded my > >reputation greatly; there was no more money being made; I lost my > >motivation; and, finally, I hated all those 13-year-olds trying to > >make games. Unfortunately, people seem to trust any word of mouth > >they get, even if it's from one person only, My sales went down > >dramatically after the chargeback. > >So, now it was June. One fine day, I decided to just throw it all > >away. I will admit it can be called cowardly for me to do so, but I > >did not really have a choice. Pressing on would have resulted in a > >lawsuit, which I do not have the money to fund, A plane which started > >off quickly and then crash landed, that's what happened with > >BPCPrograms, SD, And that, my fellow gamers, was the story of the > >BPCPrograms Software Division. > >message ends > >I've no idea if Munawar would want to put up treasure hunt for free > >like what was done with self destruct and danger city but I suspect > >not considering all that's happened. > >Take care > >_______________________________________________ > >Gamers mailing list .. [email protected] > >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >any subscription changes via the web. > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
