He said that if he were to push on he'd be hit with a lawsuit, also, the experience caused him to lose his motivation to program any more games. At 07:36 AM 5/12/2006, you wrote: >I was going to write a message saying the same thing. >I've had some experiences with bugs poppin gup, losing source code, never a >charge bac though. But even if I had that problem, I'd be more than happy >to work things out where possible. > > > > >Liam Erven >KC9KHY > >msn and Email: [EMAIL PROTECTED] >homepage: http://www.liamerven.com > >-----Original Message----- >From: Steve Crawford [mailto:[EMAIL PROTECTED] >Sent: Monday, December 04, 2006 4:36 AM >To: Gamers Discussion list >Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms > >Er, forgive me for saying this, but in business you'll aways find some >difficult customers. You shouldn't have to close your business because of >one bad experience, or let one bad experience affect you to this extent. >Live and learn from the experience. > > >------------------------------- >Azabat Software: accessible games for visually impaired beginners >Web: www.azabat.co.uk >Email: mailto:[EMAIL PROTECTED] >Tel (UK): 07740 777 364 >International: +44 7740 777 364 > >-----Original Message----- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >Behalf Of Stephen >Sent: 04 December 2006 03:30 >To: [email protected] >Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms > > >I am writing on behalf of Munawar, the brains behind bpc programs. Some of >you have been asking why he is no longer in the business, Here's the full >story in his words. Make sure to read the message thoroughly as we can all >learn a thing or too from it. >-------------- > > I started out around 2001 I think. my goal was to create games for blind >people. at first they were free, and then suddenly I started charging, >because Treasure Hunt had become a real first person shooter complete with >an overall objective. >That was when I had lots of time, and, most importantly, motivation. >I wanted to leave a mark in the so-called blind gaming community, because I >realized something quite quickly. >We had too many rated E games, games for kids rather than adults. >So began my major upgrade to Treasure Hunt. There's a common misconception >that I just wanted to expand the game and put more features in it, bringing >it up from version three to four. The real reason was that we needed more >serious action games; games which run around a storyline. >So now we were in the four year round about of BPC's life. Treasure Hunt was >released six months later, I believe February of 2005. >Now, everyone who followed the evolution of Treasure Hunt remembers the >major patch upgrades. The game was quite bug-filled, which showed me that my >skills in programming actually weren't as well-planted as I had thought they >were. >And, of course, my beta testers were jokes, save a select few (you know who >you are) So from Feburary 2005 to early 2006, I was releasing patch after >patch. That was my job; it wasn't a good experience for me at all, and I >quickly realized Treasure Hunt was, in itself, a failure. The game turned >out to be rated E although I had hoped it wouldn't be, and some things did >not work for no apparent reason. >After this period of patch releasing, I arived at the first really stable >version of Treasure Hunt, 4.25, and that's when I was able to turn my >attention to the finances of the organization. Payments were coming in >nicely the first couple months, then declined. They went back up in December >of 2005, thanks to Christmas shoppers. Developers love Christmas. >Finally, I saw a steady drop of purchases, In March, I made one sale, April >was zero, and May was around that number. But then came a further change, >and it was not a pleasant one. >someone actually filed a charge back against me. Can you believe the >morality of this person? I won't name them, but they will know who they are >when they read this. This individual had bought a copy of the game from me, >and then turned around and claimed that I made an unauthorized purchase to >their credit card. >Not only did Pay Pal refund their money, they also gave them $10.00 extra. >This leech was paid $10.00 for buying my game! >I had given them the registration key and everything, I saw no fault with >the order. They got what they paid for. >Now, Consider all of what I have said. I did consider everything, and I'll >briefly recap. >Treasure Hunt was a rated E game when it wasn't supposed to be; someone >accused me of credit card fraud, something which degraded my reputation >greatly; there was no more money being made; I lost my motivation; and, >finally, I hated all those 13-year-olds trying to make games. >Unfortunately, people seem to trust any word of mouth they get, even if it's >from one person only, My sales went down dramatically after the chargeback. >So, now it was June. One fine day, I decided to just throw it all away. I >will admit it can be called cowardly for me to do so, but I did not really >have a choice. Pressing on would have resulted in a lawsuit, which I do not >have the money to fund, A plane which started off quickly and then crash >landed, that's what happened with BPCPrograms, SD, And that, my fellow >gamers, was the story of the BPCPrograms Software Division. >message ends >I've no idea if Munawar would want to put up treasure hunt for free like >what was done with self destruct and danger city but I suspect not >considering all that's happened. >Take care >_______________________________________________ >Gamers mailing list .. 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