He said that if he were to push on he'd be hit with a lawsuit, also, 
the experience caused him to lose his motivation to program any more games.
At 07:36 AM 5/12/2006, you wrote:
>I was going to write a message saying the same thing.
>I've had some experiences with bugs poppin gup, losing source code, never a
>charge bac though.  But even if I had that problem, I'd be more than happy
>to work things out where possible.
>
>
>
>
>Liam Erven
>KC9KHY
>
>msn and Email: [EMAIL PROTECTED]
>homepage: http://www.liamerven.com
>
>-----Original Message-----
>From: Steve Crawford [mailto:[EMAIL PROTECTED]
>Sent: Monday, December 04, 2006 4:36 AM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
>
>Er, forgive me for saying this, but in business you'll aways find some
>difficult customers. You shouldn't have to close your business because of
>one bad experience, or let one bad experience affect you to this extent.
>Live and learn from the experience.
>
>
>-------------------------------
>Azabat Software: accessible games for visually impaired beginners
>Web: www.azabat.co.uk
>Email: mailto:[EMAIL PROTECTED]
>Tel (UK): 07740 777 364
>International: +44 7740 777 364
>
>-----Original Message-----
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>Behalf Of Stephen
>Sent: 04 December 2006 03:30
>To: [email protected]
>Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
>
>
>I am writing on behalf of Munawar, the brains behind bpc programs.  Some of
>you have been asking why he is no longer in the business, Here's the full
>story in his words.  Make sure to read the message thoroughly as we can all
>learn a thing or too from it.
>--------------
>
>   I started out around 2001 I think. my goal was to create games for blind
>people. at first they were free, and then suddenly I started charging,
>because Treasure Hunt had become a real first person shooter complete with
>an overall objective.
>That was when I had lots of time, and, most importantly, motivation.
>I wanted to leave a mark in the so-called blind gaming community, because I
>realized something quite quickly.
>We had too many rated E games, games for kids rather than adults.
>So began my major upgrade to Treasure Hunt. There's a common misconception
>that I just wanted to expand the game and put more features in it, bringing
>it up from version three to four. The real reason was that we needed more
>serious action games; games which run around a storyline.
>So now we were in the four year round about of BPC's life. Treasure Hunt was
>released six months later, I believe February of 2005.
>Now, everyone who followed the evolution of Treasure Hunt remembers the
>major patch upgrades. The game was quite bug-filled, which showed me that my
>skills in programming actually weren't as well-planted as I had thought they
>were.
>And, of course, my beta testers were jokes, save a select few (you know who
>you are) So from Feburary 2005 to early 2006, I was releasing patch after
>patch. That was my job; it wasn't a good experience for me at all, and I
>quickly realized Treasure Hunt was, in itself, a failure. The game turned
>out to be rated E although I had hoped it wouldn't be, and some things did
>not work for no apparent reason.
>After this period of patch releasing, I arived at the first really stable
>version of Treasure Hunt, 4.25, and that's when I was able to turn my
>attention to the finances of the organization.  Payments were coming in
>nicely the first couple months, then declined. They went back up in December
>of 2005, thanks to Christmas shoppers. Developers love Christmas.
>Finally, I saw a steady drop of purchases, In March, I made one sale, April
>was zero, and May was around that number.  But then came a further change,
>and it was not a pleasant one.
>someone actually filed a charge back against me. Can you believe the
>morality of this person? I won't name them, but they will know who they are
>when they read this. This individual had bought a copy of the game from me,
>and then turned around and claimed that I made an unauthorized purchase to
>their credit card.
>Not only did Pay Pal refund their money, they also gave them $10.00 extra.
>This leech was paid $10.00 for buying my game!
>I had given them the registration key and everything, I saw no fault with
>the order. They got what they paid for.
>Now, Consider all of what I have said. I did consider everything, and I'll
>briefly recap.
>Treasure Hunt was a rated E game when it wasn't supposed to be; someone
>accused me of credit card fraud, something which degraded my reputation
>greatly; there was no more money being made; I lost my motivation; and,
>finally, I hated all those 13-year-olds trying to make games.
>Unfortunately, people seem to trust any word of mouth they get, even if it's
>from one person only, My sales went down dramatically after the chargeback.
>So, now it was June. One fine day, I decided to just throw it all away. I
>will admit it can be called cowardly for me to do so, but I did not really
>have a choice. Pressing on would have resulted in a lawsuit, which I do not
>have the money to fund, A plane which started off quickly and then crash
>landed, that's what happened with BPCPrograms, SD, And that, my fellow
>gamers, was the story of the BPCPrograms Software Division.
>message ends
>I've no idea if Munawar would want to put up treasure hunt for free like
>what was done with self destruct and danger city but I suspect not
>considering all that's happened.
>Take care
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