God ain't that the truth! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring.
----- Original Message ----- From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, December 06, 2006 1:32 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > You can always get help with that aspect. I myself am going to need help > with music composition, having little to no knowledge of that area in my > own > right. Then again, I will be taking a Music Appreciation class next > semester > so I might learn a thing or two. As for sounds, I'm sure there are places > where you can find plenty of free, high quality sounds. Yeah, sound > libraries cost a lot, but it's probably cheaper than most technology for > the > blind I'd wager. > It ain't pretty when the pretty leaves you with no place to go. > J.D. Fortune, Pretty Vegas > ----- Original Message ----- > From: "nicol" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, December 06, 2006 10:24 AM > Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > >> hi >> You get a wide variety of games. Each game needs its own sounds. And this >> is >> where the problem lies: if audio game maker is for free, you need to >> spend >> a >> lot of money because you need sounds for the games you create so you need >> to >> buy sound libraries. >> Sound libraries do cost money! >> Or does the developers of audio game maker supply people with sound >> libraries included in the package? >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >> Behalf Of AudioGames.net >> Sent: Wednesday, December 06, 2006 2:25 AM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >> >> Hi David, >> >> I'll try to answer that question the best I can: >> >> Every game that is created with Audio Game Maker consists of multiple >> files: >> a standard Audio Game Player.exe, some standard library files, an XML >> file >> that contains all the data of the game, and four folders that contain all >> the sound files that are used in the game. To distribute a game, you >> simply >> share these files with someone else (simply .zip them up and send 'm). >> That >> person does not need to have Audio Game Maker, as all games are >> stand-alone. >> However, when someone receives a game from somebody else and puts the >> files >> in the Audio Game Maker folder, that person is able to open the .XML game >> file using Audio Game Maker. This means that when you create a game with >> Audio Game Maker and distribute it (either for free, money, goats, Linden >> dollars or MySpace kudos) others can access your game file later on, edit >> it, change the soundfiles, and distribute it themselves for even more >> goats >> or red paperclips. >> >> Therefore I hope you see that once you sell one game and it's out on the >> Net, others can easily modify it. I personally don't have anything >> against >> you selling a game you made with Audio Game Maker (you have every right >> to >> ask for compensation for your hard work), but with how Audio Game Maker >> works, you probably won't make that much money. Although, I might add, I >> hereby dare the community to come up with your own economic system if you >> want ;) Like a donation system, or a "ransom marketing" system (you >> create >> a >> game but not yet release it, advertise it, and when you receives enough >> money in donations, you release the game for free), etc. etc.. I dare you >> all, folks ... (smile) ... >> >> The goals of the Audio Game Maker project are: >> >> 1) to increase the amount of audio games >> 2) give visually impaired wanna-be game designers a chance to develop >> their >> own audio games with a (simple) "what you hear is what you get"- kind of >> tool (at least something simpler than C++) >> >> I am personally very interested in point 1, since "more games" means >> "more >> examples added to the discourse" means "more knowledge on audio game >> design" >> and "more examples of accessible game design for the general game >> industry". >> >> For us there is no financial gain in this whole project. We decided for a >> "non-protected" format for the games for several reasons. One was that it >> is >> quite hard (given the short amount of time in which Audio Game Maker is >> conceived) to create a tool with which one can create games that are >> copy-protected/piracy safe. The other was that we would like to create a >> community of people all developing audio games, sharing their ideas and >> games with each other, teaming up to build larger games together. We were >> thinking along the lines of this: let's say that there are a few people >> out >> there who want to build a Pong-type of game. With Audio Game Maker, once >> someone has finished a Pong game, others can use that game to create >> their >> own version, convert it into an Arkenoid type of game, etc. >> >> Many of you are currently into modding existing audio games. Think of >> this >> as not only being able to change each others sound files, but also take a >> game and make it your own. This is something that has been going on with >> Flash/Shockwave game development for many years already. >> >> Is this enough of an answer? >> >> Greets and thanks for your interest! >> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006 > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.