No trouble, here it is: http://www.audiogamemaker.com/
Hth. Beware the Grue! Dark. ----- Original Message ----- From: "Don Voyles" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, December 08, 2006 4:40 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >I lost the web site for audio game maker. Can some one give me the >address. > I wanted to get their manual to study. > > Thanks! > > > > ----- Original Message ----- > From: "AudioGames.net" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Tuesday, December 05, 2006 5:39 PM > Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > >> Hi, >> >> *quote* >> I've been reading the audio game maker documentation and am extremely >> impressed >> *quote end* >> >> Thanks ;) >> >> *quote* >> > First, is there a way to create a useable inventory of items which a >> > player >> > could switch betwene? these could be different weapons and armour to >> > equip, >> > different spells with different hit radius and amo requirements aka > magic >> > points, keys, or healing potions or other replenishment items. If I >> > haven't >> > miss understood some of the item properties, it also appears you could > use >> > an inventory function in a vehicle based game to equip different parts > to >> > your vehicle to increase it's speed handling or offencive capabilities. >> *quote end* >> >> Yes, items mostly contain properties related to weaponry/healing. So you > can >> use it to create a magic sword, healing potions, key to open a certain > door. >> But, items can also change certain properties of the avatar (whether this > is >> the speed of a walking character or a massive tank). Please see: >> >> http://www.audiogamemaker.com/manual/item/item_properties.html (item >> properties) >> http://www.audiogamemaker.com/manual/item/item_reactions.html (item >> reactions) >> >> *quote* >> > also, is it possible to set enemy resistance to particular items? such > as >> > certain creatures needing to be attacked by a specific item in order to > be >> > defeated? >> >> > second, is there a way of creating player items that would allow >> > attacks >> > at >> > a specific rate, ega chargeable sword swing which would do more damage? >> *quote end* >> >> Mmm.... let me think about that. I guess that this functionality > (resistance >> against some but not all items) is not in Audio Game Maker. But I guess > that >> with a work around, you might be able to create more or less the same >> functionality. >> >> An option is to maybe use a timer to always gradually increases the >> opponents health to a certain maximum. Then give the player several > weapons >> that do little damage, and give him one weapon that does do a lot of > damage, >> meaning that this weapon must be used for this particular monster. And > after >> the player succeeds, remove the weapon to avoid that the player uses this >> against other enemies. >> Another option might be, that when a player makes an attack with a >> certain >> weapon, you might be able to connect it to a trigger, which in turn adds >> more damage to the opponent. This just from the top of my head... I'm not >> saying it is possible, I'm saying it might be possible with a work >> around. >> >> Many things will be possible with Audio Game Maker, but you need to be > able >> to think of creative solutions ;) >> >> >> *quote* >> > I think these are the only two things i can see that would be needed to >> > create an action/rpg game akin to Zelda or secret of Mana, (I'm truly >> > impressed by the "ally" status option), sinse everything else that I > can >> > think of is most deffinately there! >> *quote end* >> >> I can see where this particular functionality might be important. I'll >> discuss it with the programmer and maybe there's a way we can still >> implement this directly. Otherwise we'll put it on the wish list. Thanks > for >> the suggestion... >> >> *quote* >> > i was also wondering if there was any function in the game to create >> > menues >> > at specifictimes and locations. These could be used for all sorts of >> > things, >> > from choosing the world (useful in a vehicle based game for selecting >> > paths >> > or race courses), to choosing what you say to another charactor in an >> > action >> > or rpg game, with associated sound files (and maybe recieving different >> > items as well), attached to each choice, it might also be possible to > use >> > a >> > menue system to create turn based combat, by having menue choices > attached >> > to reduction in various charactors or opponent's stats, use of items >> > etc >> > (though obviously this would be more complicated to impliment. >> *quote end* >> >> Yes, you can (but again, this is simply just one way). There is not a >> Menu >> Building Block so you need to build something yourself. Each menu could >> perhaps be a world consisting of a ?x1 grid. Each cell would contain a > sound >> source that can only be heard when the avatar collides with the sound > source >> by moving from cell to cell. Then you can attach a portal to it to create >> some sort of interaction, so that when the player hits a button on a > certain >> cell, he/she is transported to another world using the portal. In this > case, >> the new world could also be a "menu" world. >> But maybe it's easier to use multiple Message blocks in one world... I > guess >> there are multiple ways to getting the same result :) >> >> *quote* >> > Well, i can't wait to see what happens when the audio game maker is >> > released, >> *quote end* >> >> Me too ;) >> >> *quote* >> > and what extra modules you've got in developement in the future to >> > make the system even more diverse and let people create even more types > of >> > games (such as 2d side scrollers). >> *quote end* >> >> You probable can make 2D side scrollers with Audio Game Maker already. >> Remember, in an auditory environment, perspective is only an illusion :) >> >> Greets, >> >> Richard >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
