Hmm--I use it all the time.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 07, 2006 3:01 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> LJudo is not that accessible with jaws. I've tried to use it.
>
>> NB: This email and its contents are subject to our email legal notice
>> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>>
>> ----
>> Say for instance I want to make a game with the same sound as the
>> mutant human  in  sod?
>> I think that's a scarce sound you won't get amongst free sounds on the
>> web.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> On Behalf Of Sarah
>> Sent: 07 December 2006 09:24 AM
>> To: Ken the Crazy; Gamers Discussion list
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>> He I love making my own sounds. it is fun! if youneed help I could
>> ttry when
>> I have the time. I love foly sounds. check that out to.
>>
>>> Go to ljudo.com or make your own sounds.
>>> Ken Downey
>>> President
>>> DreamTechInteractive!
>>>
>>> And,
>>> Coming soon,
>>> Blind Comfort!
>>> The pleasant way to get a massage--no staring, just caring.
>>>
>>> ----- Original Message -----
>>> From: "nicol" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Wednesday, December 06, 2006 12:24 PM
>>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>>
>>>
>>>> hi
>>>> You get a wide variety of games. Each game needs its own sounds. And
>>>> this is
>>>> where the problem lies: if audio game maker is for free, you need to
>>>> spend a
>>>> lot of money because you need sounds for the games you create so you
>>>> need to
>>>> buy sound libraries.
>>>> Sound libraries do cost money!
>>>> Or does the developers of audio game maker supply people with sound
>>>> libraries   included in the package?
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net
>>>> Sent: Wednesday, December 06, 2006 2:25 AM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>>>
>>>> Hi David,
>>>>
>>>> I'll try to answer that question the best I can:
>>>>
>>>> Every game that is created with Audio Game Maker consists of
>>>> multiple files:
>>>> a standard Audio Game Player.exe, some standard library files, an
>>>> XML file that contains all the data of the game, and four folders
>>>> that contain all the sound files that are used in the game. To
>>>> distribute a game, you simply
>>>> share these files with someone else (simply .zip them up and send
>>>> 'm). That
>>>> person does not need to have Audio Game Maker, as all games are
>>>> stand-alone.
>>>> However, when someone receives a game from somebody else and puts
>>>> the files
>>>> in the Audio Game Maker folder, that person is able to open the .XML
>>>> game file using Audio Game Maker. This means that when you create a
>>>> game with Audio Game Maker and distribute it (either for free,
>>>> money, goats, Linden dollars or MySpace kudos) others can access
>>>> your game file later on, edit it, change the soundfiles, and
>>>> distribute it themselves for even more goats
>>>> or red paperclips.
>>>>
>>>> Therefore I hope you see that once you sell one game and it's out on
>>>> the Net, others can easily modify it. I personally don't have
>>>> anything against you selling a game you made with Audio Game Maker
>>>> (you have every right to ask for compensation for your hard work),
>>>> but with how Audio Game Maker works, you probably won't make that
>>>> much money. Although, I might add, I hereby dare the community to
>>>> come up with your own economic system if you want ;) Like a donation
>>>> system, or a "ransom marketing" system (you create a
>>>> game but not yet release it, advertise it, and when you receives
>>>> enough money in donations, you release the game for free), etc.
>>>> etc.. I dare you all, folks ... (smile) ...
>>>>
>>>> The goals of the Audio Game Maker project are:
>>>>
>>>> 1) to increase the amount of audio games
>>>> 2) give visually impaired wanna-be game designers a chance to
>>>> develop their
>>>> own audio games with a (simple) "what you hear is what you get"-
>>>> kind of tool (at least something simpler than C++)
>>>>
>>>> I am personally very interested in point 1, since "more games" means
>>>> "more examples added to the discourse" means "more knowledge on
>>>> audio game design"
>>>> and "more examples of accessible game design for the general game
>>>> industry".
>>>>
>>>> For us there is no financial gain in this whole project. We decided
>>>> for a "non-protected" format for the games for several reasons. One
>>>> was that it is
>>>> quite hard (given the short amount of time in which Audio Game Maker
>>>> is conceived) to create a tool with which one can create games that
>>>> are copy-protected/piracy safe. The other was that we would like to
>>>> create a community of people all developing audio games, sharing
>>>> their ideas and games with each other, teaming up to build larger
>>>> games together. We were thinking along the lines of this: let's say
>>>> that there are a few people out
>>>> there who want to build a Pong-type of game. With Audio Game Maker,
>>>> once someone has finished a Pong game, others can use that game to
>>>> create their own version, convert it into an Arkenoid type of game,
>>>> etc.
>>>>
>>>> Many of you are currently into modding existing audio games. Think
>>>> of this as not only being able to change each others sound files,
>>>> but also take a game and make it your own. This is something that
>>>> has been going on with Flash/Shockwave game development for many
>>>> years already.
>>>>
>>>> Is this enough of an answer?
>>>>
>>>> Greets and thanks for your interest!
>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
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