Hmm--I use it all the time. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring.
----- Original Message ----- From: "Sarah" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, December 07, 2006 3:01 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > LJudo is not that accessible with jaws. I've tried to use it. > >> NB: This email and its contents are subject to our email legal notice >> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf >> >> ---- >> Say for instance I want to make a game with the same sound as the >> mutant human in sod? >> I think that's a scarce sound you won't get amongst free sounds on the >> web. >> >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >> On Behalf Of Sarah >> Sent: 07 December 2006 09:24 AM >> To: Ken the Crazy; Gamers Discussion list >> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >> >> He I love making my own sounds. it is fun! if youneed help I could >> ttry when >> I have the time. I love foly sounds. check that out to. >> >>> Go to ljudo.com or make your own sounds. >>> Ken Downey >>> President >>> DreamTechInteractive! >>> >>> And, >>> Coming soon, >>> Blind Comfort! >>> The pleasant way to get a massage--no staring, just caring. >>> >>> ----- Original Message ----- >>> From: "nicol" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <gamers@audyssey.org> >>> Sent: Wednesday, December 06, 2006 12:24 PM >>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >>> >>> >>>> hi >>>> You get a wide variety of games. Each game needs its own sounds. And >>>> this is >>>> where the problem lies: if audio game maker is for free, you need to >>>> spend a >>>> lot of money because you need sounds for the games you create so you >>>> need to >>>> buy sound libraries. >>>> Sound libraries do cost money! >>>> Or does the developers of audio game maker supply people with sound >>>> libraries included in the package? >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net >>>> Sent: Wednesday, December 06, 2006 2:25 AM >>>> To: Gamers Discussion list >>>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >>>> >>>> Hi David, >>>> >>>> I'll try to answer that question the best I can: >>>> >>>> Every game that is created with Audio Game Maker consists of >>>> multiple files: >>>> a standard Audio Game Player.exe, some standard library files, an >>>> XML file that contains all the data of the game, and four folders >>>> that contain all the sound files that are used in the game. To >>>> distribute a game, you simply >>>> share these files with someone else (simply .zip them up and send >>>> 'm). That >>>> person does not need to have Audio Game Maker, as all games are >>>> stand-alone. >>>> However, when someone receives a game from somebody else and puts >>>> the files >>>> in the Audio Game Maker folder, that person is able to open the .XML >>>> game file using Audio Game Maker. This means that when you create a >>>> game with Audio Game Maker and distribute it (either for free, >>>> money, goats, Linden dollars or MySpace kudos) others can access >>>> your game file later on, edit it, change the soundfiles, and >>>> distribute it themselves for even more goats >>>> or red paperclips. >>>> >>>> Therefore I hope you see that once you sell one game and it's out on >>>> the Net, others can easily modify it. I personally don't have >>>> anything against you selling a game you made with Audio Game Maker >>>> (you have every right to ask for compensation for your hard work), >>>> but with how Audio Game Maker works, you probably won't make that >>>> much money. Although, I might add, I hereby dare the community to >>>> come up with your own economic system if you want ;) Like a donation >>>> system, or a "ransom marketing" system (you create a >>>> game but not yet release it, advertise it, and when you receives >>>> enough money in donations, you release the game for free), etc. >>>> etc.. I dare you all, folks ... (smile) ... >>>> >>>> The goals of the Audio Game Maker project are: >>>> >>>> 1) to increase the amount of audio games >>>> 2) give visually impaired wanna-be game designers a chance to >>>> develop their >>>> own audio games with a (simple) "what you hear is what you get"- >>>> kind of tool (at least something simpler than C++) >>>> >>>> I am personally very interested in point 1, since "more games" means >>>> "more examples added to the discourse" means "more knowledge on >>>> audio game design" >>>> and "more examples of accessible game design for the general game >>>> industry". >>>> >>>> For us there is no financial gain in this whole project. We decided >>>> for a "non-protected" format for the games for several reasons. One >>>> was that it is >>>> quite hard (given the short amount of time in which Audio Game Maker >>>> is conceived) to create a tool with which one can create games that >>>> are copy-protected/piracy safe. The other was that we would like to >>>> create a community of people all developing audio games, sharing >>>> their ideas and games with each other, teaming up to build larger >>>> games together. We were thinking along the lines of this: let's say >>>> that there are a few people out >>>> there who want to build a Pong-type of game. With Audio Game Maker, >>>> once someone has finished a Pong game, others can use that game to >>>> create their own version, convert it into an Arkenoid type of game, >>>> etc. >>>> >>>> Many of you are currently into modding existing audio games. Think >>>> of this as not only being able to change each others sound files, >>>> but also take a game and make it your own. This is something that >>>> has been going on with Flash/Shockwave game development for many >>>> years already. >>>> >>>> Is this enough of an answer? >>>> >>>> Greets and thanks for your interest! >>>> >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. Gamers@audyssey.org >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You >>>> can visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>>> >>>> >>>> -- >>>> No virus found in this incoming message. >>>> Checked by AVG Free Edition. >>>> Version: 7.1.409 / Virus Database: 268.15.9/573 - Release Date: >>>> 12/5/2006 >>>> >>>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You >>> can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to >>> make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You >> can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to >> make >> any subscription changes via the web. > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006 > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.