It still sounds confusing to me, but I imagine that once I can actually 
sitdown and play with Audio Game Maker a bit I might get the hang of it. The 
only thing I don't like about it so far, and I acknowledge that I could be 
wrong about it, is that it doesn't look as though you can create a true RPG. 
That is, where you have a party of several controlable characters. A very 
simple RPG like Dragon Warrior I might be possible, but since you're 
apparently only allowed to have one player it doesn't look as though we'll 
be creating any Final Fantasy type games, unless future updates of the 
program allow the creation f multiple controllable characters.
  As for my current idea, it's a Metroid style audio game, although how 
doable that will be with this program is still in question. I'm just working 
on a makeshift manual right at the moment.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 08, 2006 6:24 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi Dark,
> Sure there are obviously circumstances as you gave where someone can't
> make his or own effects such as fire, or even using explosives to make
> explosions. That is understandable.
> Once I release my Asteroids open source clone I will likely make an
> effects lib for people to use for future open source titles, or at least
> in this case for Audio Game Maker.
>
>
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