Also, I think you should be able to target certain areas of the enemy's ship 
and they do the same to you. For example, you could target there engines and 
make them immobile, or they could target your reactor. It would be more 
realistic, but there would have to be some challenge to it.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, December 13, 2006 10:29 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


> Hi Niall,
>
> Snip
> Next gen sounds good
> I'm kind of new to star trek though I'm watching tng right now infact for
> my first time it sounds like a good series.
> End snip
>
> Yeah, TNG was probably the best of the trek series. TNG is still my
> favorite. Although, I like Voyager, original, DS9, and Enterprise as well.
>
> Snip
> classes sounds good also it would
> be good if you could be different races too such as the romulens or the
> borgue.
> End snip
>
> We will have to see about that. That really complicates things if I have
> to code both an AI and end user controls for all starships to allow the
> player to be a particular race.
>
> Snip
> Hmmm I'll have to think about that one I don't
> like weapons that you can't defend yourself against that's what I find
> annoying about startrek 1.0 is that the enemy can decloak and kill you in
> one turn if they want to and it's especially hard on advanced and expert
> since they have better ships then you and more of them.
> End snip
>
> That is where practice, strategy, and learning to play the game comes in
> to play.
> It is extremely difficult to really learn to play STFC correctly in it's
> turn based state as you have to guess enemy attacks, and find ways to
> keep them from ganging up on one starship and destroying it.
> I think to this end real time might be somewhat easier on the gamer as
> the other starships will be AI driven, and your main roll is to fly the
> flagship, and direct them to defend the starbase, attack the Klingons,
> or what ever.
>
> Snip
> Hmmm I'm not
> sure maybe but it would be hard to do all that if you want a fast pased
> game with lots of action and combat.
> End snip
>
> True... However, it does make things more interesting. Although, it
> would seriously complicate things for the average gamer whom I figure
> wants to be able to just jump in and play and not try and cover every
> realistic possability.
>
> Snip
> Yeah that sounds good too just don't make them too powerful
> lol.
> End snip
>
> Grin. The entire point of the Borg is to be powerful and tough. Likely
> they will be like an advanced level or boss level of play.
>
> Snip
> Like
> I said before being able to be the other teams would be cool which would
> mean you would have to make each team equal in power.
> End snip
>
> Well, all the stats for the starships are more-or-less based on theStar
> Trek tech manuals. Not all ships on Star Trek are equal in power. The
> Cardassians for example have a top warp of 9.2 and something like 225
> photon torpedoes. The Enterprise from TNG carries 250 photon torpedoes
> and a max warp of 9.6. The Enterprise from Star Trek 8, 9, 10 has 300
> photon torpedoes, 150 quantum torpedos, and a max warp of 9.7. Bottom
> line if I were to do different races their starships would be based on
> there actual abilities.
> Of course, with experience levels they start out at actual true Trek
> stats, and get more powerful as they are suppose to be more difficult
> than normal.
>
> Snip
> online playing would be cool too.
> End snip
>
> That would be certainly interesting. Especially, for the turn based game
> where 4 players could pick a race to command and then battle it out for
> victory. That would likely be a free for all as everyone would be
> enemies with everyone else.
>
> Snip
> Another thing is that each ship should
> have much more health.
> IN fc 1.0 it is far too easy to kill each other
> there should be a good cross fire before 1 side is taken down.
> End snip
>
> Agreed, but the shielding actually isn't the issue here. The real issue
> lies in being turn based and not being able to evade in real time, power
> up your shields when hit, and being a ble to fire to many weapons at once.
> There are ways to fix this though.
> Have a random generator randomly select the damage done by an impact.
> Have a random generater pick weather the hit was successful or missed.
> Restrict the player and enemies to only a specific number of torpedoes
> per turn meaning you may have to do many turns to a single battle.
>
> Snip
> This also
> means you might want to have greater capasity for weapons since it won't
> take so little to destroy each other if you go by my suggestions
> End snip
>
> Well, the weapons payloads themselves are set by Star Trek itself, and I
> don't want to stray to far from cannon technical info.
> However, as said before we can do things like move real time, or add in
> hit/miss logic, etc to change the way the game reacts to shots.
>
> Snip
> I hope these answers help any and I wish you good luck with fc 2.0 and all
> your other games in development.
> End snip
>
> Thanks. I really enjoyed your input. I will think about your
> suggestions. Smile.
>
>
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