Hi,
Well, targeting say the warp engines etc might be more realistic if you 
happen to be hitting them in the aft section.
If you hit them forward you might knock out sensors or disrupters, etc...
So instead of random damage we could knock out systems based on where 
the shot lands.

david wrote:
> Also, I think you should be able to target certain areas of the enemy's ship 
> and they do the same to you. For example, you could target there engines and 
> make them immobile, or they could target your reactor. It would be more 
> realistic, but there would have to be some challenge to it.
>   


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