Hi,
Quote
>  if you go the real-time route, you are going to 
> need exceptions in the Federation ship AI for ships not directly 
> under command to deal with cloaked ships as it is.
End quote

Perhaps so. They would have to scan only starships that were decloaked, 
and target them based on some set of AI which would be pretty complex 
and time consuming to write.

Quote
>   I don't think you 
> can escape that.
>   
End quote

You are probably right. I am finding your comments and everyone elses 
thoughts very helpful in this matter. It is beginning to look like real 
time might not be impossible, but would likely be to complex for what I 
have in mind.
If I did so I'd have to sell the game to make up for all the work of 
converting it to real time. With the turn based style I have the basic 
infastructure in place as well as my memory of how I did things, and the 
logic used for the AI.
So perhaps what we really want is to different games. One turn based 
classic STFC, and one real time game called something else.



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