Hi Shaun,

Once again, you have missed the point. I don't believe anyone has said
that the majority of folks here are children, and that they should be
expected to like and enjoy children's games. The idea Lisa and I were
discussing is making games for children that we could give to state
agencies, schools, and organizations to help both children and parents
get into learning and playing games same as their sighted peers do.
There really isn't a market like this probably because by the time
people join this list or the Audiogames.net forum they are already in
their teens and would have outgrown a game like Shoots and Ladders and
Candy Land. So some thought would have to be given to the fact the
game is playable by all ages or at least say ages 7 and up without
losing the older gamers.
¿
As far as what might be a good children's game that is a good
question. I know my son has a number of board games that could be
adapted to computer games that would be entertaining for children and
adults alike.

The game Trouble is basically a game where you pop the bubble, a die
rolls around in there, and you move your piece around the board until
it gets home. There are a number of variants of the Trouble game which
are more oriented to children than others. My son has a version from
Star Wars the Clone Wars, and when he was little had a Disney theme
version with Donald, Mickey,  Goofy, Daisy, and so on. Same game play,
but with a slight alteration of the pieces one version was obviously
directed at little children and the other was really for any age.

Another game is a Thomas and Friends game. Basically, it is a bit like
Shoots and Ladders but instead of children the pieces are the various
trains, and instead of ladders they are railroad tracks. I can easily
see taking a simple game idea like that and converting it to an all
purpose game as well as remove the copyright issues by using real
trains, renaming the places on the board, and using real train noises
instead of the little kiddy whistles etc from Thomas and Friends. Same
or similar game play, but more for all ages.

For something live action there are plenty of arcade games that can be
fun for all ages. Pac-Man Talks or Dynaman are fine for kids of a
certain age and are still fun to play even as an adult. Just need to
hit upon something that works for everyone. :D


On 4/16/13, shaun everiss <[email protected]> wrote:
> Ok tom I don't mean  to be picky here but I don't think that most of
> us that play are children.
> may be teens to yung adults but not children below 12 maybe.
> My experience at least locally is that children blind ones included
> don't seem to have interest in the games or at least games we play.
> Mostly my cousins do play the adult games but otherwise they are quiz
> type games.
> Or to put that another way, has anyone figured what the average age
> for gamers actually is.
> I started when I was 15 years old, but then that was when I got the
> net and got to read the mag, actual gaming didn't start till around 2000.
> I do think though we should focus on games for all ages, ok I can see
> why games for children would rock but to be honest once I grow up I
> am not likely to play say puss in boots.
> and to be honest once I grow out from playing termite torpedo or
> something I am going to wander why the heck did I even buy this
> stupid crappy game.
> I strongly feel that if there is a game for children it should be
> able to be enjoyed by all and have the replay value to match, or at
> least the ability to scale to adult status or something.
> My issue is the statement above, the games are good but if you grow
> out of them well you are going to have a problem.
> Sometimes I buy something then find something better and wander what
> my attraction was.
> I see its floors and think how crappy the program is rather than its
> good points.
> We really shouldn't go that way if at all possible.
> The gaming market started fast paced, now due to other things and
> life in general its slowed down to a walk.
> Yeah I accept that the speed we were going was unsustainable, however
> that does mean the more we need to make sure or as sure as we can
> that what we release won't end up in  the cupboard after its played.
> Its  a thing the mainstream industry still does on occation.
> a friend I play games with has hundreds of games.
> but he has beaten them so many times in their non random modes that
> they are now on a shelf.
> its gotten to the point he has lost the disks and keys and has either
> no  or little interest to fiddle with them again.
> this is from my personal experience and is not fact by any means.
> I am sertainly not telling people what to do only that we need to be
> carefull.
> unlike the mainstreamers we can't chuck out a load of titles that get
> outdated or that are bad and then realease something better in a
> short time and even if we loose some it doesn't matter.
> I realise everyone has a life and I don't begrudge that but I think
> we should really think on this one before we plunge into it.
> for example what is a good childrens game.
> or games all ages can play.
> board, card games, etc.
> arcaders to some extent.
> maybe some of our less violent stratogy games like tactical battle.
> some interactive fiction, maybe a few web games though my experience
> is limited beyond a few titles.
> The consolers will probably beat me down since they do know consoles
> but I have no desire right now to play but maybe I will who knows.
>

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to