Hi Tom.

one thing I will also add, is that kids and arcade games go together very well. At the age of three or four I remember distinctly playing games like berserk, joust, space invaders and ms packman on our old atari 2600. the very simplicity of the games made them quite enjoyable, and their mechanics were more than addictive enough.

later, we got an amstrad cpc computer, when I was about 5-7, and again I played games like double dragon, golden axe, roland on the ropes (a great random maze platformer), and in fact ghouls n ghosts.

While for me computer games weren't an overriding interest until we got an amigar when i was eight with the game turrican 2, which pretty much changed both my interest in games and indeed in music (since the scores for T2 are famous), I can say that I found games quite playable, even ones such as double dragon.

Many of the games we have now wouldn't need to be changed too much for kids to play. The only thing I would recommend if we were talking about a specific game, is that there is currently not a complex first person game that I would give a child, sinse shades of doom and swamp obviously wouldn't fit the bill for gore and scare factor at least for fairly young children, ditto with the two best examples of first person games on the iPhone, the nightjar and papasangre, (I was playing mortal kombat at age 10, but admittedly i was quite an old child).

First person audio games have a lot to teach. I am pretty sure my own ability to understand landmarks and navigate wouldn't be where it is now if it weren't for games like Turrican and metroid. With blind kids, teaching them to hear sound sources, turn towards them, walk accurately, remember routes etc would be great skills, therefore a first person game, but one without the gorey deaths of say swamp or shades would be a really nice addition.

My suggestion personally would be a game similar to a 2D version of castlevania or ghouls n ghosts. The player could have a magic weapon, or indeed a number of them that could remove various monsters and ghosts rather like the ghost busters and their proton packs, and could wander around locations like dark forests, caves and spooky castles. By keeping the enemies to be spectral ghosts, nightmare monsters and the like and giving the player laser weapons to zap them rather than guns to shoot, the violence and death level could be kept out of too horrifiying a range.

Equally, if it was established the enemies were ghosts and unreal monsters, the player could say instead of losing energy have a terror meeter, which, if it got too high caused them to lose a life in a sequence where they yelled "aaagh! a ghost!" and ran off terrified, but essentially unhurt.

robot smight also be a good way to go, indeed terraformers might be a good first person game though I suspect kids would find the gameplay a bit too slow.

Beware the grue!

Dark.

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