>From what I understand, it all depends on how successful the February 
release is. If they can get more funding then there will probably be a 
followup release. I for one am going to do my part to make it as successful 
as possible. Can't promise any donations but I would assume positive 
feedback will have a bearing on what happens. I'm already working on my 
first project, a simple title tentatively titled Froggie's Feast, based on 
the Atari game Frogs and Flies. I can Email you the makeshift manual offlist 
if you're interested in taking a look at it. It's not exactly what either of 
us had in mind but it's a start.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 06, 2007 12:36 PM
Subject: Re: [Audyssey] Dark is Baaaack!


> Hello brian.
>
> I did notice the manual doesn't include anything about save options, but I
> was under the impression that this would come in a later release.
>
> I'm rather bothered about what you say reguarding a second release of the
> game maker not being so certain, sinse I was under the impression that it
> would be an ongoing project with more modules and features added over 
> time.
>
> If the developement of the Game maker is going to stop with the feb 1
> release, I'm not sure how useful it will be for developing the more 
> complex
> games like rpg's.
>
> but what ever happpens, resorting to flames is not a good thing -----
> particularly when the thing hasn't even been released yet!
>
> Beware the Grue!
>
> Dark.
>
> I'm
>
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, January 06, 2007 7:16 PM
> Subject: Re: [Audyssey] Dark is Baaaack!
>
>
>> Well, on February 1 we've got Audio Game Maker, but the dev's already
>> getting flames from a guy who's annoyed that the first release won't
>> include
>> the ability for players to save their progress in the games we make. The
>> fact that a followup release isn't definitely in the cards was also a 
>> sore
>> topic with him, since it means we might not get a save feature at all. I
>> personally agree that a save feature should be optional in our games,
>> particularly RPG style games, but I'm not gonna flame the dev for not
>> making
>> it part of the first release.
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> ----- Original Message ----- 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: <Gamers@audyssey.org>
>> Sent: Saturday, January 06, 2007 12:04 PM
>> Subject: [Audyssey] Dark is Baaaack!
>>
>>
>>> Hello people.
>>>
>>> it's been slightly longer than the two weeks I originally said I'd spend
>>> at home, but never mind, I had a very scary crushedness, and I hope
>>> everyone else did as well.
>>>
>>> So what has occurred in the world of Audio games whilst I was off
>>> covering
>>> the house with wrapping paper?
>>>
>>> I'm a litle sorry that Sarah hasn't been released yet, but sinse it
>>> should
>>> be released any day now, at least I'll have the chance to pick up on all
>>> the hipe, and in the mean time, I've got treasure hunt to try out.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> _______________________________________________
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
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>>> any subscription changes via the web.
>>>
>>
>>
>> _______________________________________________
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>
>
> _______________________________________________
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> 


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