The thing that disappointed me about Troopanum 2 was the lack of a cool ending theme the way classic Troop had.


But thou must!
-----Original Message----- From: Ron Kolesar
Sent: Sunday, April 21, 2013 7:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Possible Offer To Consider

As a beta tester for pipe version two known as blast chamber.
I'll just say this.
Blast chamber beats classic pipe hands down and so dose the version two of
troopanum.
Bot troopanum and alien outback has their good points and their bad points.
But the one thing I like about BSC games or blind software's games is that
they test your accuracy and your speed under pressure.
The faster you are and the more accurate you are the higher points you will
ear and can brag to your fellow players.
Now if we're going to up grade the games so that they can be played in win
eight or what ever comes around, we'll have to figure out a way to keep the
online score boards.
The only thing with Blast chamber is that we had to keep a few things out of
a realistic sewer so not to scare away the younger players.
But it still ended up as a cool replayable game to waste one's time away
with.



Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-----Original Message----- From: shaun everiss
Sent: Sunday, April 21, 2013 9:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Possible Offer To Consider

well if troop was going to be made again then 2,1 was ok but it was
for completeness.
pipe1 was ok, but again pipe2 was the real game, pipe1 was just kept round.
as a different style.
I myself would like to see some of the arcade games you play on the
old big machine units like asteroids etc.
I'd also like to see remakes of some of the nes/ gameboy and early
games as I never got to play them.
I would like to alsosee remakes of some of the interactive fiction
titles like cosmoserve and a few other things I guess.
Though I think we are seeing the end of an era of gaming, we have
always stayed on a simple basis.
still.

At 11:11 AM 4/22/2013, you wrote:
Hi Shaun,

Well, I don't know that it would take ages to do. Games like Troopanum
are actually pretty simple from the perspective of an experienced
programmer. I'd say six months tops for a game like that. So time
isn't really the issue. It is the issue of having to invest in new
sounds and music which people wouldn't want to do since they have the
games already.

So it seems to me the best thing to do is if I were to create a Space
Invaders clone it would have to be an original game. Since it needs
new sounds and music I would design it with its own game story,
challenges, and could market it as Alien Invasion or whatever I called
it.

Cheers!

On 4/21/13, shaun everiss <sm.ever...@gmail.com> wrote:
> I also aggree however I don't know if I'd actually would shell out
> for them again.
> the reason I even thought like I did origionally was before I read
> the offer email properly.
> if these were just straight ports with modification thats fine but
> rewrites?
> that would take ages to do and new sounds etc.
> I'd have to start paying more for games I already had.

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