Hi Bryan,

True. Although, there are a few things that Evolution has that BGT
doesn't have. There is a cross-platform version of Evolution using SDL
and other open source APIs that can be compiled on Mac and Linux
meaning that cross-platform games are possible using my game engine
where BGT is strictly for Windows currently.

Plus if I decided to make a managed .NET version of the engine that
would allow the developer the choice of language regarding the use of
the engine. While I myself am partial to C# .NET I could see someone
like Ken using the engine in games written in VB .NET which again
isn't possible with BGT currently. With BGT you have to use
Angelscript which is fine, but doesn't offer the developer a choice to
use Visual Basic or something else if he or she isn't partial to C
style syntax.

Then, of course, C# .NET is very cross-platform itself these days
thanks to Mono. Games written in C# .NET and  using the SDL .NET API
can happily be compiled on Windows and run on Linux with only minor
modifications. They will run on Mac as well, but unfortunately the
.NET forms don't work all that well with VoiceOver, and for some weird
reason on Mac to run a .NET app someone must specifically do
"mono program.exe"
from the terminal to launch it. Where on Windows and Linux just
clicking on the executable will launch it.

Cheers!

On 4/25/13, Bryan Peterson <[email protected]> wrote:
> Especially now with BGT being on the market.
>
>
>
> But thou must!

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