Hey Tom, this would be awsome if we could pring the wii to the blind.
My brother Matt and I won a wii system about three years ago now.
But as we know, the wii system isn't for the blind.
I know that the people at the Navata univerity with the vi fit program are working on a project to have physical interaction with their computers. But if we could get some cool games like what we already have for our computers.
This would be awsome.
Let me know how we can help out.



Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-----Original Message----- From: Thomas Ward
Sent: Sunday, May 05, 2013 11:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3D Velocity and workouts in games -was- Re: Some updates on what I'm up to, since I forget to keep audyssey in the loop.

Hi Cara,

Well, speaking of working out in games one thing I want to research
for my own games is Wii-Mote support. I heard some other developers
like Che from Blind Adrenaline and a couple of others were looking
into it, but I haven't heard any more about it since then. If audio
gamers could support the Wii-Motes in their games that would bring in
a hole slue of wireless devices that could be used to get a gamer
physically into the game which could itself revolutionize the types of
games available for blind gamers.

For example, one of the devices my wife and I have is a snowboard
which is wireless. We mainly use it with Wii Olympics when
snowboarding down hills and around trees and things. The board senses
movement of the board so all you need to do is tilt one way or the
other to turn or avoid trees and things of that nature. Just imagine
if that technology could be added to an audio game.

Someone could wear a wireless set of headphones, stand on a snowboard,
and go snowboarding down hills  in an accessible version of Wii
Olympics, or at least something like it. Either that or someone could
develop an accessible surfing game where you try to catch the largest
waves without falling off. Lots of interesting ideas with that one
device.

With the standard Wii-Mote you could simulate sword fights, light
saber duels, and other forms of physical combat just by having the
gamer stand there with a Wii-Mote in his/her hands and them go through
the motions of a furious fight with an enemy which gets passed
wirelessly to the computer game. Cool stuff.

Cheers!


On 5/5/13, Cara Quinn <caraqu...@caraquinn.com> wrote:
Hi there,

firstly, I'm wondering if there is an audio demo online of 3D Velocity? I've Googled and found a bunch of broken / outdated links. What am I missing? ;)

ON the subject of workouts in games, as I'd mentioned to Jeremy, I'm
currently incorporating the idea of using the compass and accelerometers in a first person 3D environment with the iPhone so you can actually turn your
body to turn your avatar as well as tilt / move the phone to perform
actions. Obviously there is also use of the touch screen but one idea that
other games sometimes use is to employ the accelerometers to monitor steps.
(think Zombies run)

While this doesn't really apply to the current project I'm working on, it is
something I'm thinking of adding as I really like the idea of getting your
body involved in a game. I also like fast action 3D so we'll see what is in
the cards. :)

thanks for this topic All!

Smiles,

Cara :)
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