Hahaha, the burn test is hilarious! Really looking forward to getting my hands on one of these.
On 5/20/13, Jeremy Kaldobsky <[email protected]> wrote: > Ryan I sincerely appreciate this email you've written, and I'm very happy to > hear that you are enjoying the device! > > As he has stated, the software is still very primitive, in fact I wasn't > even ready to post it except his device arrived quickly and I have been sick > all weekend and didn't get programming done that I had expected to get done. > In its current form it is just hardcoded for the settings I personally used > while playing Swamp, and luckily that worked well enough for Ryan that he > was also able to play. Once finished, the program will be able to fully > customize the controls so that it can be used for other games as well. I'm > still writing up the user and developer manuals, but thanks to Ryan and a > few others, I have completed and tested the online store. I'll be opening > the store to officially start selling the See Munkeys once I've finished the > mapping software and the manuals. I don't expect it to take long, but then > again I thought the same thing before I wasted the last 2 days sick. :P > > Of the 13 devices I built, 1 of them had a bad sensor and I didn't find that > out until I had already encased it in the rubber. That meant there was no > way to replace the sensor so I ended up with a totally worthless See Munkey. > After being mad at myself for not checking that sensor before hand, I > thought I might as well use the device for some stress tests. I've been > claiming these things are nearly indestructible (by design) but had no true > evidence to back that up. In this particular Munkey the diagnostic software > reports that 2 of the 9 sensors are not responding, so I felt that with 7 > working I could still do some tests on it. Here are my pretty funny stress > tests, recorded for everyone's listening pleasure. > > www.kaldobsky.com/audiodevices/falltest1.wma > www.kaldobsky.com/audiodevices/falltest2.wma > www.kaldobsky.com/audiodevices/falltest3.wma > www.kaldobsky.com/audiodevices/crushtest1.wma > www.kaldobsky.com/audiodevices/crushtest2.wma > www.kaldobsky.com/audiodevices/burntest.wma > > >> From: Ryan Strunk <[email protected]> >> Subject: [Audyssey] A See Munkey in my house! >> To: "'Gamers Discussion list'" <[email protected]> >> Date: Sunday, May 19, 2013, 8:18 PM >> Hi everyone, >> Most of you may remember reading a thread a few weeks ago >> about the See >> Munkey, a revolutionary new 3D motion tracking headset that >> Aprone is >> designing and coding for use in upcoming game titles. I >> received my headset >> in the mail yesterday, and I am amazed beyond comprehension >> at what Jeremy >> has put together. >> First, let me say, as people start firing up their spell >> checkers and >> splitting the subject lines, See Munkey is not spelled like >> the packets of >> brine shrimp we used to get as kids. It's "see" as in to >> understand or to >> take in visually, and "monkey" like the animal only spelled >> with a "U" >> instead. See Munkey. >> And now to the amazingness! >> There were two pieces of gear in my See Munkey box: a >> reinforced headband >> and a small rubberized box fitted with a clip and trailing a >> USB cord. The >> rubberized box is the actual See Munkey. It's designed to >> clip onto the top >> of your headphones if they run across your head. If you wear >> ear buds, or if >> your headset, like mine, wraps around the back of your head, >> you clip the >> box to the headband and slip that on over the top of your >> head. The See >> Munkey is designed to sit on top of your head in order to >> track your >> movements. >> The See Munkey currently tracks your head on 3 major >> planes: >> *Horizontal rotation: turning your head side to side, called >> yaw >> *Vertical rotation: nodding your head up and down, called >> pitch >> *tilt: tilting your head side to side and stretching out >> your neck, called >> roll >> The software is still being developed, but it was amazing to >> see it in >> action; I'm practically drooling to play with it more, but I >> want to put >> this email out there first to give Aprone the credit he so >> richly deserves. >> I downloaded a mapper program to calibrate the headset to my >> particular >> movements. Once the mapper is launched, you move your head >> through a series >> of gestures and press letters to teach the program about >> yourself. The more >> times you perform these gestures, the more the mapper learns >> about your >> movements and the smoother it translates your gestures into >> actions. >> Currently the See Munkey supports playing in Swamp as a >> means of turning >> your character, but this will change very shortly. >> But it using it to play Swamp, I've already seen the true >> genius the See >> Munkey is going to be. >> I was walking through the abandoned hospital today, one hand >> on my keyboard, >> the other on my mouse, and I heard a zombie in my left ear. >> Instead of >> moving my mouse so my character was facing him, I simply >> looked at him. I >> mean I quite literally turned my head to face the noise and >> looked directly >> at the zombie. As I turned my head, the sound panned with my >> movement until >> I was staring the zombie square in his rotting face. It was >> the easiest >> thing in the world to pull the trigger. >> You will not truly be able to appreciate the amazing ground >> the See Munkey >> is not only going to break, but shatter, until you get your >> hands on >> one--and you must get your hands on one. My understanding is >> that the >> devices, once commercially available, will retail for $50 >> plus shipping, and >> they will be worth every penny. If you don't have $50, save >> your pennies, >> ask a friend, or mortgage Vermont Avenue. This is something >> you truly must >> experience. >> Aprone, you are a gentleman and a scholar. >> And now, zombies. >> Ryan > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. 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