Hahaha, the burn test is hilarious!

Really looking forward to getting my hands on one of these.


On 5/20/13, Jeremy Kaldobsky <[email protected]> wrote:
> Ryan I sincerely appreciate this email you've written, and I'm very happy to
> hear that you are enjoying the device!
>
> As he has stated, the software is still very primitive, in fact I wasn't
> even ready to post it except his device arrived quickly and I have been sick
> all weekend and didn't get programming done that I had expected to get done.
>  In its current form it is just hardcoded for the settings I personally used
> while playing Swamp, and luckily that worked well enough for Ryan that he
> was also able to play.  Once finished, the program will be able to fully
> customize the controls so that it can be used for other games as well.  I'm
> still writing up the user and developer manuals, but thanks to Ryan and a
> few others, I have completed and tested the online store.  I'll be opening
> the store to officially start selling the See Munkeys once I've finished the
> mapping software and the manuals.  I don't expect it to take long, but then
> again I thought the same thing before I wasted the last 2 days sick.  :P
>
> Of the 13 devices I built, 1 of them had a bad sensor and I didn't find that
> out until I had already encased it in the rubber.  That meant there was no
> way to replace the sensor so I ended up with a totally worthless See Munkey.
>  After being mad at myself for not checking that sensor before hand, I
> thought I might as well use the device for some stress tests.  I've been
> claiming these things are nearly indestructible (by design) but had no true
> evidence to back that up.  In this particular Munkey the diagnostic software
> reports that 2 of the 9 sensors are not responding, so I felt that with 7
> working I could still do some tests on it.  Here are my pretty funny stress
> tests, recorded for everyone's listening pleasure.
>
> www.kaldobsky.com/audiodevices/falltest1.wma
> www.kaldobsky.com/audiodevices/falltest2.wma
> www.kaldobsky.com/audiodevices/falltest3.wma
> www.kaldobsky.com/audiodevices/crushtest1.wma
> www.kaldobsky.com/audiodevices/crushtest2.wma
> www.kaldobsky.com/audiodevices/burntest.wma
>
>
>> From: Ryan Strunk <[email protected]>
>> Subject: [Audyssey] A See Munkey in my house!
>> To: "'Gamers Discussion list'" <[email protected]>
>> Date: Sunday, May 19, 2013, 8:18 PM
>> Hi everyone,
>> Most of you may remember reading a thread a few weeks ago
>> about the See
>> Munkey, a revolutionary new 3D motion tracking headset that
>> Aprone is
>> designing and coding for use in upcoming game titles. I
>> received my headset
>> in the mail yesterday, and I am amazed beyond comprehension
>> at what Jeremy
>> has put together.
>> First, let me say, as people start firing up their spell
>> checkers and
>> splitting the subject lines, See Munkey is not spelled like
>> the packets of
>> brine shrimp we used to get as kids. It's "see" as in to
>> understand or to
>> take in visually, and "monkey" like the animal only spelled
>> with a "U"
>> instead. See Munkey.
>> And now to the amazingness!
>> There were two pieces of gear in my See Munkey box: a
>> reinforced headband
>> and a small rubberized box fitted with a clip and trailing a
>> USB cord. The
>> rubberized box is the actual See Munkey. It's designed to
>> clip onto the top
>> of your headphones if they run across your head. If you wear
>> ear buds, or if
>> your headset, like mine, wraps around the back of your head,
>> you clip the
>> box to the headband and slip that on over the top of your
>> head. The See
>> Munkey is designed to sit on top of your head in order to
>> track your
>> movements.
>> The See Munkey currently tracks your head on 3 major
>> planes:
>> *Horizontal rotation: turning your head side to side, called
>> yaw
>> *Vertical rotation: nodding your head up and down, called
>> pitch
>> *tilt: tilting your head side to side and stretching out
>> your neck, called
>> roll
>> The software is still being developed, but it was amazing to
>> see it in
>> action; I'm practically drooling to play with it more, but I
>> want to put
>> this email out there first to give Aprone the credit he so
>> richly deserves.
>> I downloaded a mapper program to calibrate the headset to my
>> particular
>> movements. Once the mapper is launched, you move your head
>> through a series
>> of gestures and press letters to teach the program about
>> yourself. The more
>> times you perform these gestures, the more the mapper learns
>> about your
>> movements and the smoother it translates your gestures into
>> actions.
>> Currently the See Munkey supports playing in Swamp as a
>> means of turning
>> your character, but this will change very shortly.
>> But it using it to play Swamp, I've already seen the true
>> genius the See
>> Munkey is going to be.
>> I was walking through the abandoned hospital today, one hand
>> on my keyboard,
>> the other on my mouse, and I heard a zombie in my left ear.
>> Instead of
>> moving my mouse so my character was facing him, I simply
>> looked at him. I
>> mean I quite literally turned my head to face the noise and
>> looked directly
>> at the zombie. As I turned my head, the sound panned with my
>> movement until
>> I was staring the zombie square in his rotting face. It was
>> the easiest
>> thing in the world to pull the trigger.
>> You will not truly be able to appreciate the amazing ground
>> the See Munkey
>> is not only going to break, but shatter, until you get your
>> hands on
>> one--and you must get your hands on one. My understanding is
>> that the
>> devices, once commercially available, will retail for $50
>> plus shipping, and
>> they will be worth every penny. If you don't have $50, save
>> your pennies,
>> ask a friend, or mortgage Vermont Avenue. This is something
>> you truly must
>> experience.
>> Aprone, you are a gentleman and a scholar.
>> And now, zombies.
>> Ryan
>
>
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