Ok man.
wow this does beat the informercials you hear about some indestructable device.
only to find out they are made from china or somewhere cheap.
Things I'd like to try.
dropping it in a pool or spilling coffee or water on it.
I say this because it can happen, my cousin's samsung s3 was with him
at a coffee shop when he dumped by accident his entire cup of coffee
on the device.
it still worked after it but smelt of coffee for weeks.
Ofcause if a real zombie were to appear you could always see if it
would survive being eaten & digested by zombie.
Would be a real good selling point.
this device is behemouth proof! <grin>
Would probably really sell then.
we don't have a zombie but still this device can survive a lot.
At 02:05 PM 5/20/2013, you wrote:
Ryan I sincerely appreciate this email you've written, and I'm very
happy to hear that you are enjoying the device!
As he has stated, the software is still very primitive, in fact I
wasn't even ready to post it except his device arrived quickly and I
have been sick all weekend and didn't get programming done that I
had expected to get done. In its current form it is just hardcoded
for the settings I personally used while playing Swamp, and luckily
that worked well enough for Ryan that he was also able to
play. Once finished, the program will be able to fully customize
the controls so that it can be used for other games as well. I'm
still writing up the user and developer manuals, but thanks to Ryan
and a few others, I have completed and tested the online
store. I'll be opening the store to officially start selling the
See Munkeys once I've finished the mapping software and the
manuals. I don't expect it to take long, but then again I thought
the same thing before I wasted the last 2 days sick. :P
Of the 13 devices I built, 1 of them had a bad sensor and I didn't
find that out until I had already encased it in the rubber. That
meant there was no way to replace the sensor so I ended up with a
totally worthless See Munkey. After being mad at myself for not
checking that sensor before hand, I thought I might as well use the
device for some stress tests. I've been claiming these things are
nearly indestructible (by design) but had no true evidence to back
that up. In this particular Munkey the diagnostic software reports
that 2 of the 9 sensors are not responding, so I felt that with 7
working I could still do some tests on it. Here are my pretty funny
stress tests, recorded for everyone's listening pleasure.
www.kaldobsky.com/audiodevices/falltest1.wma
www.kaldobsky.com/audiodevices/falltest2.wma
www.kaldobsky.com/audiodevices/falltest3.wma
www.kaldobsky.com/audiodevices/crushtest1.wma
www.kaldobsky.com/audiodevices/crushtest2.wma
www.kaldobsky.com/audiodevices/burntest.wma
> From: Ryan Strunk <[email protected]>
> Subject: [Audyssey] A See Munkey in my house!
> To: "'Gamers Discussion list'" <[email protected]>
> Date: Sunday, May 19, 2013, 8:18 PM
> Hi everyone,
> Most of you may remember reading a thread a few weeks ago
> about the See
> Munkey, a revolutionary new 3D motion tracking headset that
> Aprone is
> designing and coding for use in upcoming game titles. I
> received my headset
> in the mail yesterday, and I am amazed beyond comprehension
> at what Jeremy
> has put together.
> First, let me say, as people start firing up their spell
> checkers and
> splitting the subject lines, See Munkey is not spelled like
> the packets of
> brine shrimp we used to get as kids. It's "see" as in to
> understand or to
> take in visually, and "monkey" like the animal only spelled
> with a "U"
> instead. See Munkey.
> And now to the amazingness!
> There were two pieces of gear in my See Munkey box: a
> reinforced headband
> and a small rubberized box fitted with a clip and trailing a
> USB cord. The
> rubberized box is the actual See Munkey. It's designed to
> clip onto the top
> of your headphones if they run across your head. If you wear
> ear buds, or if
> your headset, like mine, wraps around the back of your head,
> you clip the
> box to the headband and slip that on over the top of your
> head. The See
> Munkey is designed to sit on top of your head in order to
> track your
> movements.
> The See Munkey currently tracks your head on 3 major
> planes:
> *Horizontal rotation: turning your head side to side, called
> yaw
> *Vertical rotation: nodding your head up and down, called
> pitch
> *tilt: tilting your head side to side and stretching out
> your neck, called
> roll
> The software is still being developed, but it was amazing to
> see it in
> action; I'm practically drooling to play with it more, but I
> want to put
> this email out there first to give Aprone the credit he so
> richly deserves.
> I downloaded a mapper program to calibrate the headset to my
> particular
> movements. Once the mapper is launched, you move your head
> through a series
> of gestures and press letters to teach the program about
> yourself. The more
> times you perform these gestures, the more the mapper learns
> about your
> movements and the smoother it translates your gestures into
> actions.
> Currently the See Munkey supports playing in Swamp as a
> means of turning
> your character, but this will change very shortly.
> But it using it to play Swamp, I've already seen the true
> genius the See
> Munkey is going to be.
> I was walking through the abandoned hospital today, one hand
> on my keyboard,
> the other on my mouse, and I heard a zombie in my left ear.
> Instead of
> moving my mouse so my character was facing him, I simply
> looked at him. I
> mean I quite literally turned my head to face the noise and
> looked directly
> at the zombie. As I turned my head, the sound panned with my
> movement until
> I was staring the zombie square in his rotting face. It was
> the easiest
> thing in the world to pull the trigger.
> You will not truly be able to appreciate the amazing ground
> the See Munkey
> is not only going to break, but shatter, until you get your
> hands on
> one--and you must get your hands on one. My understanding is
> that the
> devices, once commercially available, will retail for $50
> plus shipping, and
> they will be worth every penny. If you don't have $50, save
> your pennies,
> ask a friend, or mortgage Vermont Avenue. This is something
> you truly must
> experience.
> Aprone, you are a gentleman and a scholar.
> And now, zombies.
> Ryan
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