Not only that but they seriously misrepresented what it was going to be while they were developing it. They said it would be able to create any style of game, but that turned out not to be the case. And anyway there were bugs in it that made any games you developed with it all but unplayable. For instance te Is Hit reaction didn't work properly so there was no way to tell when you'd been hit or how much health you had. So you'd die suddenly without warning. And the developer's reaction was at best indifference. Then when you had a sound cue for an item that could be picked up it would still play in the same place even after you took the item. Needless to say it was far from a success The problem was that the developers claimed they needed money to continue work onthe project and fix the bugs, but because of the bugs the product turned out worse than advertised so they basically shot themselves in the foot. After all who's going to put money towards something that already seems to have proven itself a failure? I suppose the fire in their offices also didn't help matters but still.

But thou must!

On 6/5/2013 9:17 AM, Josh Kennedy wrote:
as far as I know it is for all types of audio games. that is why audio game maker failed because it was very very limited and slow as to what it could do.


On 6/5/2013 11:09 AM, Jesse Gaona wrote:
Hi all.

Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks.

Sent from my jPhone 5


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