Hi Jesse,

All types of audio games can be developed using the BGT Toolkit. The
strength of BGT over failed toolkits like Audio Game Maker is that it
uses a scripting language, Angelscript, that simply wraps DirectX,
SAPI, and other components and makes them available to a programmer
without the extensive work involved to use them. In other words there
is a fair amount of actual programming involved, but that's its
strength. It is designed that way to be able to be used for anything
you want rather than being designed for a particular type of game.

Cheers!

On 6/5/13, Jesse Gaona <[email protected]> wrote:
> Hi all.
>
> Excuse my ignorance, but can you develop all types of audio games using the
> BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or
> RPG) Thanks.
>
> Sent from my jPhone 5
>
>
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