Hi Jesse, All types of audio games can be developed using the BGT Toolkit. The strength of BGT over failed toolkits like Audio Game Maker is that it uses a scripting language, Angelscript, that simply wraps DirectX, SAPI, and other components and makes them available to a programmer without the extensive work involved to use them. In other words there is a fair amount of actual programming involved, but that's its strength. It is designed that way to be able to be used for anything you want rather than being designed for a particular type of game.
Cheers! On 6/5/13, Jesse Gaona <[email protected]> wrote: > Hi all. > > Excuse my ignorance, but can you develop all types of audio games using the > BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or > RPG) Thanks. > > Sent from my jPhone 5 > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
