The sad part is that a lot of those features could have

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On Jun 5, 2013, at 11:18 AM, Thomas Ward <[email protected]> wrote:

> Hi Bryan,
> 
> No kidding. I could have written a better tool than Audio Game Maker
> using the same basic concept. A lot of it came down to the fact it was
> poorly designed, and worst of all it was written in Flash which made
> it very slow and unresponsive. I know why they chose not to use
> something like C++, mainly time, but the end result was terrible the
> way it was done.
> 
> Were I developing that tool there is a lot of things I would do
> differently. It was a neat concept, was easy to use, but it had to
> have a save game feature, various status functions, a basic menu
> structure, etc that it clearly did not have. Ideally the tool should
> have been written in C++, but even Java would have run faster than AGM
> did.
> 
> Cheers!
> 
> 
> On 6/5/13, Bryan Peterson <[email protected]> wrote:
>> Not only that but they seriously misrepresented what it was going to be
>> while they were developing it. They said it would be able to create any
>> style of game, but that turned out not to be the case. And anyway there
>> were bugs in it that made any games you developed with it all but
>> unplayable. For instance te Is Hit reaction didn't work properly so
>> there was no way to tell when you'd been hit or how much health you had.
>> So you'd die suddenly without warning. And the developer's reaction was
>> at best indifference. Then when you had a sound cue for an item that
>> could be picked up it would still play in the same place even after you
>> took the item. Needless to say it was far from a success The problem was
>> that the developers claimed they needed money to continue work onthe
>> project and fix the bugs, but because of the bugs the product turned out
>> worse than advertised so they basically shot themselves in the foot.
>> After all who's going to put money towards something that already seems
>> to have proven itself a failure? I suppose the fire in their offices
>> also didn't help matters but still.
>> 
>> But thou must!
> 
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