The sad part is that a lot of those features could have Sent from my iPhone
On Jun 5, 2013, at 11:18 AM, Thomas Ward <[email protected]> wrote: > Hi Bryan, > > No kidding. I could have written a better tool than Audio Game Maker > using the same basic concept. A lot of it came down to the fact it was > poorly designed, and worst of all it was written in Flash which made > it very slow and unresponsive. I know why they chose not to use > something like C++, mainly time, but the end result was terrible the > way it was done. > > Were I developing that tool there is a lot of things I would do > differently. It was a neat concept, was easy to use, but it had to > have a save game feature, various status functions, a basic menu > structure, etc that it clearly did not have. Ideally the tool should > have been written in C++, but even Java would have run faster than AGM > did. > > Cheers! > > > On 6/5/13, Bryan Peterson <[email protected]> wrote: >> Not only that but they seriously misrepresented what it was going to be >> while they were developing it. They said it would be able to create any >> style of game, but that turned out not to be the case. And anyway there >> were bugs in it that made any games you developed with it all but >> unplayable. For instance te Is Hit reaction didn't work properly so >> there was no way to tell when you'd been hit or how much health you had. >> So you'd die suddenly without warning. And the developer's reaction was >> at best indifference. Then when you had a sound cue for an item that >> could be picked up it would still play in the same place even after you >> took the item. Needless to say it was far from a success The problem was >> that the developers claimed they needed money to continue work onthe >> project and fix the bugs, but because of the bugs the product turned out >> worse than advertised so they basically shot themselves in the foot. >> After all who's going to put money towards something that already seems >> to have proven itself a failure? I suppose the fire in their offices >> also didn't help matters but still. >> >> But thou must! > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
