tom why not have a componant checker and installer, that would have websetups for all dotnets directx runtimes, etc in it and other dll files whatever needed for your games and check for these.
if the versions are not current or older than the programs then run them.
if newer or the same don't.
on windows, dotnet is loaded by default, c libs may not be however in windows for all my boxes I have loaded dotnet everything as a lot of stuff uses it.
if there are any extras they can be installed by the program.
Kinda like the old days.
you installed your programs say a game like doom in dos, it would have a setup program which would load extra componants and configure the game its sort a something like that.

At 02:57 AM 6/11/2013, you wrote:
Hi Trouble,

That's precisely my concern. Newbies are, well, newbies and they are
bound to make newbie mistakes that may cause problems running my
games. I could easily see someone writing me saying they got such and
such an error running my games, I ask them if they installed SDL, and
they say no because they didn't know how to. Things like this can
easily be resolved by a installer using Inno Setup etc.

The only thing is if I do all that then I'm going to have to add
platform specific environment variables to save games etc because each
and every platform is different. I didn't want to deal with all that
BS, but you are probably right it would be worth doing after the game
is out of beta stage.

Cheers!

On 6/10/13, john <[email protected]> wrote:
> Hi Thomas,
> In my opinion there are pros and cons to each.
>       If you decide to go with the installer, you can have it
> automatically set up program icons, desktop shortcuts,
> dependencies, etc. On the other
> hand, you'd need to build an installer for each os.
>       If you decide that zip is the way to go, I can guarantee
> that you'll have people running the game from within the archive.
> You'll also have people who don't install any dependencies, and
> there won't be any shortcuts for easy access.
>       I guess in the long run it comes down to what type of
> computer user you want to target the game towards. If you decide
> that you want it to be newbie-friendly then you pretty much have
> to use an installer. If you don't mind newbies having extra
> frustrations to deal with, then an archive will work. I
> personally would say that it's probably worth the extra time to
> create multiple installers, just to insure that everybody gets
> an equal experience. I'd also go so far as to say that using an
> archive is likely going to give you some headaches as far as
> debugging goes; there's no way to be sure where people are going
> to put the game's files.

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