Cara,

Thanks for that well worded message. I had basically the same idea
earlier when I read Lori's message, but really couldn't think of a
diplomatic way to say it like you have.

I know from personal experience a lot of blind gamers believe or
expect that we developers are there to serve their every whim, jump
when they shout jump, and when we have other real life commitments
like work, a family, or are simply dealing with an illness they think
we don't care about them or their money.
As you said none of us are getting rich creating games, do it as a
labor of love, but have real life commitments that must come first.
Its very disheartening when someone on this list or elsewhere starts
beating the drums and basically treat developer x as though he or she
is ripping them off or that they have no other commitments to deal
with. Usually the lack of attention is due in large part to some other
commitment like work or a family, and I for one wish the community
could be more understanding about that.

On 6/22/13, Cara Quinn <[email protected]> wrote:
> Lori, not intending this note personally at all, :) but as a commentary on
> the view people have about Audio Game Companies.
>
> Firstly, as has been said before, many of these companies are individuals or
> groups of 2, 3 or sometimes only a few more people who are doing this more
> out of a labor of love than desire for money.
>
> Again, as has been said, there's really, essentially no money in making
> audio games for this community. It just isn't a sustainable business model
> unless devs offer other services as well, and even then, not by much.
>
> The fact that Liam's time is taken up with a real job should give people a
> clue that he's not getting rich off of any of us. Yes? ;)
>
> so to create the impression that these game companies don't care about poor
> blind people is maybe not the best way to go about this. :) Know what I
> mean?
>
> If people are feeling unimportant, then it's our responsibility as a
> community to bring ourselves to a place where we can contribute more to our
> own developers so that we become more important. You pay for time, so if you
> want more time, contribute more of what you can. That could be cash, it
> could be your own time. The point is; give something to get something. Make
> sense? :) Then you'll be seen as important to others…
>
> Anyway, as I said, nothing personal is meant by this at all. I understand
> how this may seem like devs don't care but it's usually that they can't keep
> up because of real-life commitments which actually do pay them so they can
> support themselves and perhaps their own as well.
>
> Hope this makes sense and thanks for your note!
>
> Smiles,
>
> Cara :)
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>

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