It all depends on what you want to make.
Firstly unless you want to make a licenced product, you don't really need to spend the 600 or so to buy bgt outright or the 99 bucks or is it 199 bucks to buy per licenced game, eventually after a few games you will own things but one game per code.
if you just want to compile its 35 bucks.
Saying that opensource games can stay in open source sorce file format.
Now if you are in a group shouldn't be a problem with one person compiling the games.
with sounds it all depends.
most free sounds are just that free sounds.
on youtube, it depends.
A lot of sounds/music is copywrite.
there is usually a link to buy the stuff either on a website or via itunes or something.

At 10:37 AM 8/1/2013, you wrote:
As I'm starting to seriously consider 3-d game programming, I've run into several questions regarding bgt, sounds, and licensing: Firstly, I'm wondering if there are any license issues if I use soundds from a source such as youtube in games; I would presume that it's a bit of a gray area, but I have very limited knowledge of such things, so I figured I'd ask here. Secondly, if I get sounds from a free source, is it legal for me to edit them before use in my projects? Next, while I have bgt installed on my personal computer, I'm wondering if it's legal for me to take the program (unregistered version) with me on a flash drive, as I do with the jdk compiler for java. Finally, if several people are working on a project, and only one of them has a registration for bgt, is it legal for that person to compile the game for the whole group and to distribute the game under the name of the group?

Thanks,
John.

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