Thomas, I know - was just saying that there have been games done using batch
file scripting...<smile>
In old days we just used them for automating processes on PC's, which was
their primary target area anyway.
And, Mohsin, that's what basic stands for = beginner's all-purpose symbolic
instruction code...but, think nowadays the primary issue would be target
platforms, and, not sure how usable GWBasic itself is with screenreaders,
unless you can just use it as a form of compiler, and write your code in
something else.
And, not relevant, but, python is also one of my focus areas, FWIW.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Mohsin Ali" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, August 23, 2013 2:43 PM
Subject: Re: [Audyssey] Programming in Batch.
Agreed with Thomas on his both messages. and I also have started
learning Pithon myself. it seems pretty nice to me.
and if you want to start at really beginner level then, I'll suggest
"GWBasic". its true purpose is to teach the newbees how to do
programming from scratch.
but Iam not sure that whether it is available on other OS's
except windows.
with best regards.
Mohsin(Eagalon)
On 8/23/13, Thomas Ward <[email protected]> wrote:
Hi Jacob,
Well, yes, I have seen a couple of interactive fiction games like that
written in batch scripts, but that is about all one could hope for
with batch scripting. It is a road to nowhere, because it really isn't
a programming language as such. Plus it doesn't teach a person
anything that will transfer over to a real programming language.
Cheers!
On 8/23/13, Jacob Kruger <[email protected]> wrote:
Will just mention/bring up that at least one original version of the
hobbit
interactive fiction game was done using dos batch scripts, but, yes, not
the
easiest/simplest/best idea/approach as such...<smile>
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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