Hi John,

How are you adding your entities into the game? Do that in reverse. :)

I'm actually not trying to be snarky here, :) I just can't give you a better 
answer until I know both the language you're using and your method for creating 
your entities in the first place. Know what I mean?

If you can send along a bit more detail I can give you a better answer. 
Essentially though, you want to nullify your entities. -Return everything about 
them to the state they were in before you created them. Depending on your 
language, this may be deleting them, setting them to nil, reseting variables 
about them. etc. Also, if you want to keep them around for reference but not 
have them actually in the game, you can do that too.

If you'd like to send more detail, then please do. :)

Have a great day!

Smiles,

Cara :)
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On Aug 23, 2013, at 12:33 PM, john <[email protected]> wrote:

Hi all,
        I've finally gotten the general infrastructure of a game started, but 
I've run into an issue with my enemy class. Namely, once the enemy is defeated, 
I have no idea how to remove it from the game. Could anybody give me some 
examples of how you handle removing ememies and items from play?

Thanks,
John.

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