Basically, I've written a class ship, and declared an array of them; one for friendly and one for enemy. I'd like to know how I can make the ship disappear when it's destroyed.

----- Original Message -----
From: Cara Quinn <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Fri, 23 Aug 2013 13:15:17 -0700
Subject: Re: [Audyssey] looking for some programming help

Hi John,

How are you adding your entities into the game? Do that in reverse. :)

I'm actually not trying to be snarky here, :) I just can't give you a better answer until I know both the language you're using and your method for creating your entities in the first place. Know what I mean?

If you can send along a bit more detail I can give you a better answer. Essentially though, you want to nullify your entities. -Return everything about them to the state they were in before you created them. Depending on your language, this may be deleting them, setting them to nil, reseting variables about them. etc. Also, if you want to keep them around for reference but not have them actually in the game, you can do that too.

If you'd like to send more detail, then please do. :)

Have a great day!

Smiles,

Cara :)
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On Aug 23, 2013, at 12:33 PM, john <[email protected]> wrote:

Hi all,
I've finally gotten the general infrastructure of a game started, but I've run into an issue with my enemy class. Namely, once the enemy is defeated, I have no idea how to remove it from the game. Could anybody give me some examples of how you handle removing ememies and items from play?

Thanks,
John.

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