Hi John,
You can simply use a boolean variable to test if the enemy or item is
in play or not like this.
if (enemy1.is_killed == false)
{
UpdateEnemy1();
}
if (item1.is_found == false)
{
UpdateItem1();
}
Do you see how it works. If the flag is false update the item or enemy
objects state. If the item is found or the enemy is killed it is
ignored by your game.
Cheers!
On 8/23/13, john <[email protected]> wrote:
> Hi all,
> I've finally gotten the general infrastructure of a game
> started, but I've run into an issue with my enemy class. Namely,
> once the enemy is defeated, I have no idea how to remove it from
> the game. Could anybody give me some examples of how you handle
> removing ememies and items from play?
>
> Thanks,
> John.
>
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